The only thing SE is good for is making exciting cutscenes. Everyone who's anyone knows their games are total crap to play.
Speak for yourself. I judge points on their own merits, not on the people who make them...
translation: "everyone who disagrees with me doesn't know games".
Sorry mate. Doesn't work like that.
The link is in your profile. Go check all the threads you opened, and notice how many people blatantly proven you wrong. There's multiple for every thread. Not that that ever stopped you from going on and on ignoring their very valid points.
I don't doubt one bit you'll do the same here.
Last edited by Abriael; 03-23-2011 at 07:25 AM.
I know BelgianRofl from my server and he'll bitch about the same things in-game and I can vouch as a witness that not one single person who argued with him could answer any of his questions. Telling someone to go read their own threads instead of giving a direct link to something (which would probably be your own opinion anyway and not fact) is a poor way of proving a point.
That would be true if those threads didn't include several answers to his "questions".I know BelgianRofl from my server and he'll bitch about the same things in-game and I can vouch as a witness that not one single person who argued with him could answer any of his questions. Telling someone to go read their own threads instead of giving a direct link to something (which would probably be your own opinion anyway and not fact) is a poor way of proving a point.
In this case the answer is simple. There's no reason why a game developer creating a cutscene should feel compelled and limited by the abilities available to the players while storyboarding and directing that cutscene. The difference between cutscenes and gameplay is radical through the whole gaming field, and that's the whole reason behind the existance of cutscenes.
Answer that has already been given multiple times in this thread, by the way. Exactly like in the previous cases of obvious concern trolling.
I read that paragraph about 10 times over and I did not understand one thing you just said. It's like you purposely threw jargon at me (that I happen to know fortunately) to try and make a point but it made absolutely no sense. But I'm not just going to be mean and give you the benefit of the doubt that you actually had something meaningful to say... in which case, could someone please translate this?In this case the answer is simple. There's no reason why a game developer creating a cutscene should feel compelled and limited by the abilities available to the players while storyboarding and directing that cutscene. The difference between cutscenes and gameplay is radical through the whole gaming field, and that's the whole reason behind the existance of cutscenes.
It's pretty simple why people still play. It's free, they are making changes and naturally you will not see the more drastic ones till later since more work is involved in developing them. People are looking forward to this change.
However, the most simple reason of them all is, we want to make this game better by being active and contributing our opinions on how to best shape things. That, on top of being a fan to the Final Fantasy series, keeps people around. It's really that simple.
It's simple. Just because an ability is shown in a cutscene, doesn't mean a player has to have it too. You remember the elezen who summoned a fleet of ghost ships? Yeah, Thaumaturge should be able to do that too.I read that paragraph about 10 times over and I did not understand one thing you just said. It's like you purposely threw jargon at me (that I happen to know fortunately) to try and make a point but it made absolutely no sense. But I'm not just going to be mean and give you the benefit of the doubt that you actually had something meaningful to say... in which case, could someone please translate this?
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