The thing with "ranged", and bard more specifically is that we went from an expansion that had a really high synergy meta (Stormblood basically made Bard and Dragoon a must-have due to how absurdly well they performed together) to Shadowbringers where the devs nerfed almost every synergy or party buff available because they were afraid of the same scenario happening again. As a result some jobs went from top tier to bottom of the barrel, but one thing to note is that every job is still playable and viable in every kind of content.
Just so you know, Bard was really powerfull for the last Ultimate content (well on the first two phases at least, but they're usually seen as the "hardest" phases of the fight), just because double target dot is a thing. And it's recent content, meaning you never know when a job can really shine. The current tier of Savage Raids are also very unforgiving for Melee DPS due to forced downtime and mechanics forcing you to move away from the boss... I could use a ton more examples of ranged dps bringing something that can really help your party. They just will not carry in terms of "rough" damage numbers.
Tbh, I'd even argue that playing a high damage job isn't the most important thing. Seeing your current level, you maybe have figured this, but mechanics are way, way more important than being at the absolute top of the dps chart. A bad samuraï that dies all the time is more a detriment to your team than you not being able to do 18k dps on Bard. And this will not change especially since you have one class that excels at doing mechanics, and you have some party buff that are definitely worth using (never underestimate the power of self dispell, or 20% healing buff on your tank).
And for your current issue with being on the low end of the damage range, I wouldn't worry too much about it overall. If the difference really gets noticed and becomes a handicap, Ranged Physical will get buffed quickly.

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