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  1. #21
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.
    More diversification would be my vote.

    For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
    (2)

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    More diversification would be my vote.

    For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
    So, diversifying according to something other than MP cost, since MP is relatively unlimited in most content. Sounds good.
    (0)

  3. #23
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    cure 1 does more harm than good. new healers even over level 70 keep spamming that spell while the tank is dying because the heal is too weak, when they couldve gotten more mileage from cure 2 and holy

    the extremely niche uses cure 1 has are mostly weaving when completely out of options (no lilies, regen already up) and extreme mp drought (in which case theres little hope anyways since mp is so abundant)

    so yea, cure 1 should upgrade to cure 2. if you would miss freecure or whatever just condense it into the skill and make the trait "cure 2 has a 20% chance of having no mp cost"



    same goes for benefic 1.
    (1)

  4. #24
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    804
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I've always thought the Cure and Benefic Traits were a trap. We've all seen healers trying to take advantage of these traits and kill the tank. If I had to fix this Cure and Benefic would be an automatic Crit when used on any target that has Regen or Aspected Benefic on them. For SCH Physick would do the same on targets with Aldo. This encourages keeping a rolling hot on your tank and for SCH alternating between shielding and Physick would be a natural asumption. Medica/ Helios should also have increased potency when used on a target with the Hot from Medica 2/Aspected Helios. This way we save Cure 2 for fixing mistakes from the rest of the party who need quick healing and our lower tier healing spell still sees the light of day. This seems like a natural interaction that should have always been there. Later on it would be nice if Cure had a small chance of contributing directly to building up toward Misery by procing Blood Lillies. Of course we would need healers to get an MP dump to really make a system like this shine so that all the MP we conserve could be useful, preferably like a powerful DPS ability that can be used on demand but require you to judge if the risk of depleting your MP is safe. On a side note I love having Afflatus Skills seperate from Medica and Cure 2. Having those upgrade automatically would take away my ability to bank up healing skills that can be used while moving freely and that's a godsend in higher level content.
    (0)
    Last edited by NobleWinter; 05-08-2020 at 09:29 AM.

  5. #25
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    Of course we would need healers to get an MP dump to really make a system like this shine so that all the MP we conserve could be useful, preferably like a powerful DPS ability that can be used on demand but require you to judge if the risk of depleting your MP is safe.
    So you mean ASTs get nothing. *laughs in melding even more piety than before*

    All semi-jokes aside, I don't think they can rework asp. benefic because lore itself says it's a regen effect.

    Benefic being a direct upgrade to Benefic II with less MP - are we keeping the lowered cooldown of Benefic, or is the cooldown going to be changed into a benefic II? That's a big consideration devs will have to consider if they choose to make Benefic a direct upgrade to II. I know it sounds stupid, but Benefic having a 1.5 sec cast time and Benefic II having a 2 sec cast time changes things slightly when moving and casting & when weaving cards and other oGCDs in because the former allows weaving while the latter can easily clip.
    (1)
    Last edited by AnotherPerson; 05-08-2020 at 09:56 AM.

  6. #26
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    804
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would keep the shorter cast time on Benefic/Cure/Phsyick even with a trait the guaranteed a Crit. It seems fair if you are required to use a GCD on Regen/Aspected Ben/Aldo first and then it only applies to that one person in the party. Being able to weave more on WHM would be great and Astro still has their cards to contend with. SCH has always had tons of weaving room for abilities. I don't think giving healers a bit more power behind the low tier healing changes much at all in this way.
    (1)

  7. #27
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    If they had to stay and not directly upgrade, I'd flip the trait around. Have Benefic II proc Benefic to have the same potency as Benefic II while retaining its normal MP cost and cast time. This would help a bit in the MP department, especially if there wasn't a time limit on the proc. Cure II could proc Cure to do something as well to utilize that low MP cost and cast time - perhaps have it apply a Cure II's potency worth of healing over time.
    (3)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  8. #28
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MartaDemireux View Post
    If they had to stay and not directly upgrade, I'd flip the trait around. Have Benefic II proc Benefic to have the same potency as Benefic II while retaining its normal MP cost and cast time.
    But in that case, it might as well have just been a direct upgrade, with a trait to lower its own MP cost and cast time.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #29
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Actually Aspected Benefic should cause that proc, since its used WAY more than Benefic.

    I dont mean, function like the thunder spells where every tick can cause a proc.
    (0)

  10. #30
    Player
    hballamco's Avatar
    Join Date
    Mar 2019
    Posts
    12
    Character
    Ellie Drake
    World
    Louisoix
    Main Class
    Monk Lv 80
    Cure !, Benefic 1. I use both of them all the time until a tank pull large groups or someone takes heavy damage. It saves a lot of mp and also triggers nice additional effects. I think they are just good.
    (0)

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