Quote Originally Posted by Shurrikhan View Post
Y'know, we don't really need Medica II or Helios either, right? Let's get rid of those, too.

Just like we never needed Aero III, Miasma, etc., right?

If there's any chance of making skills, or the niches into which they ought to fit, more useful and enjoyable rather than outright removing them, can we at least take the time to consider those possibilities before joining the devs on the 'just gut it all' bandwagon?
Isn't it just sad we're at a point where you can consider to consolidate the primary gcd heals into their upgraded counterparts?

Really highlights the problems with healer design this expansion, but to make the primary gcd heals more useful requires one of a few things;
-more potency, the tank hp changes put in ShB severely hurt cure/benefic where it be better to let tank take more damage and use cure2/benefic2 to top them up over cure/benefic if need to single target gcd heal relegating them more to Dps mistakes which is infrequent to put it midly.
-nerf ogcd heals across the board, they are too plentiful, they are too powerful, they are the primary reason gcd healing is at an all time low, yet I bet 1m gil that we get given even more for 6.0.
-Content design to change to have far more frequent tankbusters or random single party member damage, this one just won't happen as would raise the skill floor something they have been doing the opposite for years.

Unless the devs have actually taken healer feedback on board cure/benefic look to remain as niche as they are or worse going forward.