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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I wonder if you could merge Cure with the lily charges through an upgrade or trait? Something like "will be instant cast if you have a lily, otherwise it has charge time and MP cost?
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iscah View Post
    I wonder if you could merge Cure with the lily charges through an upgrade or trait? Something like "will be instant cast if you have a lily, otherwise it has charge time and MP cost?
    This is how Solace and Rapture should work, rather than being two extra buttons.

    Secret of the Lily: While one or more lilies are in bloom, Cure II is upgraded to Afflatus Solace, reducing both its cast time and MP cost to 0.

    Secret of the Lily II: While one or more lilies are in bloom, Medica is upgraded to Afflatus Rapture, reducing both its cast time and MP cost to 0.

    We shouldn't have two buttons for each spell.


    Cure I and Benefic I though...as it is, their bonus procs aren't really worth it--we just skip over them for the more potent spell because that means fewer healing spells to cast. They could benefit from having more interesting traits. Maybe something like, "Cure has a xx% chance to make the next Cure II apply Stoneskin, shielding the target for yy" or "Benefic has a xx% to cause your next Benefic II to apply [some new arcanum with some sort of interesting effect]."
    (6)
    Last edited by Rongway; 04-28-2020 at 08:56 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    To be fair, it's not like they haven't tried. On paper, Cure is a great ability. It gives you a weave/movement window, it's more mana efficient than Cure II and it comes with a decent proc. The problem is with how the game is designed. Saving a GCD is just too good.

    Maybe it should be the other way around and Cure II should have a chance to proc an instant Cure I?
    (5)