I would make older boss fates spawn more often.
I can't recall the last time I was online for one in older zones.
I would make older boss fates spawn more often.
I can't recall the last time I was online for one in older zones.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Considering how mindless and how afk you can be during them and still get gold, my personal opinion is that FATEs are fine as they are now. A fun side-activity to do with the shared FATE system, but far from optimal in terms of actual leveling. Their rewards could be bumped by like maybe 20%, but outside of that I think they're fine as they are.That’s true, but it doesn’t help the Fate issue which increase of Gil would probably do. This to me is more important, because it would make the outworld lively again. Like I said, Gil is always needed to buy whatever you want. If they would increase the Gil drop, it would give us another source of making good Gil.
The only problem with the roulette bonus is there are some people who have tank anxiety or don’t like healing and probably wouldn’t want to risk getting yelled at for being terrible. With the Fates, it doesn’t matter what role you are. Sure, those people should grow thick skin, but it’s easier said than done.
If they wanted to revitalize the overworld, I'd be more interested in them developing content that promotes going into the overworld that's not simply "button mash to gold" that FATEs are. It's pretty clear by the FATE rewards they want people to go into instances - this was actually the methodology behind the nerf to FATEs that made dungeons vastly superior, since the playerbase will naturally find whats most efficient and spam it, they wanted to push people towards dungeons since those actually hinder story progression for people if no one's queuing and out spamming fates.
If anything, they'd be likelier to increase the gil reward from adventurer in need or for roulette completion than give extra gil to FATEs. And as much as its unfortunate people have anxiety about tanking (given the changes to tank stance basically make it impossible to fail outside of just not paying attention at all.), I was more highlighting that the option -exists- since you said farming ends in your comment, when it doesn't have to end at all.
I'd take the bi-colored gem system from ShB and put it in ARR, HW, and SB - along with exclusive items like furniture and some crafting items to go with it to incentivize people to do the Fates. While the bi-colored gem stone system hasn't really helped to completely keep ShB's fates alive, I still do see people doing them when I'm flying around doing maps because there's actual tangible and recurring rewards. Contrast that with some of the old fates that /maybe/ gave a minion or a piece of glamour that you'd never do again once you got enough credit to get the item you wanted.
I'd make more affect the world around you.
ARR had a few that would change the location, allow an NPC selling things if you were successful, and what not.
While there's a few new ones that change depending on where you are in the chain, that's all it affects, the chain of events. It doesn't really set up the location to be affected much in the way of well protected they were.
http://king.canadane.com
1. Increase the exp rewards by 10x at the minimum.
2. Slightly decrease the enemy HP.
3. Increase the gem rewards by 10x at the minimum.
Stop the timer as long as players are doing the fate content. I end up passing on many of them because the remaining time is too short
It's also very frustrating when one times out before you complete it.
Last edited by SamSmoot; 04-30-2020 at 09:21 PM.
Player
First for ARR, SB, HW areas I would increase the xp rewards by 150%. Fate chain bonus xp multiplier up to 300%, resets after completing a fate with the 300% bonus.
Secondly I would go back and add bi colored gem stones to all locations along with new rewards.
Bi-colored gemstone fate chain bonus multiplier. Up to 3x multiplier
Double Bi-colored gemstone reward for doing fates at max level.
Add food items/ weapon/gear coffers as random bonus rewards to boss fates
Challenge log additions for older zones.
A F.A.T.E. Reborn I: Complete 3 ARR F.A.T.E.s
A F.A.T.E. Reborn II: Complete 9 ARR F.A.T.E.s
A F.A.T.E. of Fire and Ice I: Complete 3 HW F.A.T.E.s
A F.A.T.E. of Fire and Ice II: Complete 9 HW F.A.T.E.s
A F.A.T.E.ful Revolution I: Complete 3 StB F.A.T.E.s
A F.A.T.E.ful Revolution II: Complete 9 StB F.A.T.E.s
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
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