Quote Originally Posted by MariaArvana View Post
There's already an infinite source of daily farmable gil by means of combat classes - the adventurer in need bonus. The roulette bonus is only once a day, but if you want to take up you healer weapon/tank weapon and go spam dungeons, the adventurer in need bonus is rewarded each time. Go on adventurer in need bonus role, spam leveling roulette, get gil from the run + stellacluster/paniclusters to exchange into Grade 8's/grade 7's to sell for even more gil. With current price of 8's on my server could easily make about 30-40k a run between the materia cost + the actual gil reward itself.
That’s true, but it doesn’t help the Fate issue which increase of Gil would probably do. This to me is more important, because it would make the outworld lively again. Like I said, Gil is always needed to buy whatever you want. If they would increase the Gil drop, it would give us another source of making good Gil.

The only problem with the roulette bonus is there are some people who have tank anxiety or don’t like healing and probably wouldn’t want to risk getting yelled at for being terrible. With the Fates, it doesn’t matter what role you are. Sure, those people should grow thick skin, but it’s easier said than done.