If they are committed to improving new player QoL I would think 30 min fates need to be evaluated. Also should question the range for what you get punished for xp loss for fate. If I can solo something 5 levels below me should probably get full credit.



A really big thing I noticed when finishing up BLU. With buffs I was getting 70k xp per kill same level and could chain about five reg mobs. The fate right beside it was only giving 74k and the mobs xp were complete garbage. Scaling seems really broken for fates.


Dynamic zones changed by fates. Shroud has a little bit of this idea with the one base that changes with how the fate goes. But one where special hunt mobs could spawn certain families of mobs could change or nodes become available. Would probably get boring fast. But to start with it would be fun.