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  1. #21
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Add things like Besieged and Campaign battles from FFXI that can influence zones if they fail. I enjoyed those casual activities. Essentially they were like fates or mega fates that had some consequences if players failed to clear them.
    (2)

  2. #22
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Mechanically, I think they are largely fine. Sure they could be more challenging or interesting but I don't personally mind the majority of them being fairly mindless.

    Better rewards would be nice, even if just in the form of expanding the bonus XP stuff to all zones. Some sort of reward for doing enough of them would also be nice, akin to the Shared FATE system in ShB.

    I would also like them to be quicker to complete solo, since that's how you often end up doing them. The participant number scaling just seems off. A group can blitz through a FATE in a couple of minutes but if you do them solo it can feel like it takes forever, which just further discourages me from doing them.

    Oh, and it would be so nice if, as in all sync down content, you didn't loose your tool kit when you synced down for them. I don't mind being powered down to match the FATE but it just plain sucks to lose half of my abilities.
    (0)

  3. #23
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    If they are committed to improving new player QoL I would think 30 min fates need to be evaluated. Also should question the range for what you get punished for xp loss for fate. If I can solo something 5 levels below me should probably get full credit.



    A really big thing I noticed when finishing up BLU. With buffs I was getting 70k xp per kill same level and could chain about five reg mobs. The fate right beside it was only giving 74k and the mobs xp were complete garbage. Scaling seems really broken for fates.


    Dynamic zones changed by fates. Shroud has a little bit of this idea with the one base that changes with how the fate goes. But one where special hunt mobs could spawn certain families of mobs could change or nodes become available. Would probably get boring fast. But to start with it would be fun.
    (2)

  4. #24
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Shurrikhan View Post
    "Being able to receive whatever rewards you've earned thus far on a FATE even if you've gone into an instance or to another zone by the time it completes!"
    This used to be the case. You could join an instance while your fate didn't finish yet and you'd simply receive your fate reward after you come back from your duty (failure reward as well).

    This was back in ARR and I'm not sure when or why they changed this (would love to know). Really frustrating right now if your duty pops in the middle of a fate.
    (2)

  5. #25
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    What were Diadem and Eureka but attempts to make FATEs interesting?

    ... that somehow made them even worse, IMO.
    (1)

  6. #26
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'd like if more of the FATE bosses had unique mechanics instead of just being a bigger, tankier version of an existing enemy in the zone.

    That flan boss that showed up for the most recent Heavensturn event was a good example of how you can use an easy boss to help prepare people for tougher encounters by making the mechanics a bit more elaborate (It did desync'd cone AoEs that formed a full circle, as well attempting to knock you back into scattered circle AoEs), but not that punishing if you mess them up.
    (1)
    Last edited by KageTokage; 04-28-2020 at 10:49 AM.

  7. #27
    Player
    EVA-Souls's Avatar
    Join Date
    Apr 2020
    Posts
    6
    Character
    Ylidium Pyogenes
    World
    Zalera
    Main Class
    Miner Lv 80
    Increase the frequency that fate chains spawn, especially the final boss ones.

    Implement a gemstone system for older content but don't have the reward cost be too high. Incentivize older players to go back and play with newer players.

    Increase the level sync limit

    Have underwater fates (that might be dumb but it sounds cool)
    (1)

  8. #28
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Moonlite View Post
    A really big thing I noticed when finishing up BLU. With buffs I was getting 70k xp per kill same level and could chain about five reg mobs. The fate right beside it was only giving 74k and the mobs xp were complete garbage. Scaling seems really broken for fates.
    That's intentional design. BLU gets absurdly high amounts of exp for killing mobs than normal jobs do, to the point that fates/leves/etc are all left in the dust since they want to promote mob grinding with BLU.
    (1)

  9. #29
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Better rewards... say, minions or furniture, glamour or crafting mats of some kind. Possibly some that are zone based, so any fate in the zone has a chance to drop them.

    Expand the bicolor gemstone system to old zones.

    Make it so twist of fate isn't lost on zone change (unless that already changed and I missed it, I remember that being the case tho)

    More styles of fate... proper tower defense style gauntlet with turrets or something maybe take advantage of the new mechanics they've added, maybe even some that don't require combat at all - like those zoom and scout ones. Dart throwing at targets or something idk. Not a lot of that probably but could spice things up a little.

    More chain fates.

    Somebody said it already but rescaling some of the boss fates, or improving rewards so people have more reason to bash their heads against a fate that takes 20 minutes to kill alone if it's even possible to do (haven't tried in ages but I'm thinking of the big armored turtle in the Dravanian Forelands).
    (0)

  10. #30
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I know people keep saying it’s easy to make Gil, but it isn’t if you don’t craft or gather. I would increase the Gil rewards on these Fates. They still only give in the hundreds, I think maximum is in the three hundreds. I would Gil farm Fates if the amount given was higher. We need to see Gil drop in the thousands and ten thousands the higher level you go.
    (2)

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