Make fates a quest chain for that particular zone (lore, etc). The rewards can be pets, gear, mounts, glamour, or crafting recipes. Also, a big world boss.
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-Make the forlorn lady thing which grants bonus XP to appear in ARR and HW fates as well.
-Be able to keep the buff when changing zones - I can see how this could be exploited though, so maybe make the buff only apply to fates of the same level range to avoid someone getting the buff from ARR and jumping to ShB.
-Some form of reward outside XP, like random item drops, reputation currency, temporary stat buffs or maybe even a minuscule amount of tomes.
-More "world boss" type of fates like Odin and/or make them be worth to hunt more than once and done. (I don't think people even did the Tempest or Kholusia ones anymore after the first 2 months, same with Ixion or Fox Lady)
It's probably already been said but I'd like if more FATEs carried actual consequences for winning/losing, such as having certain NPCs spirited away and needing to be rescued or key travel routes now patrolled by tougher beastmen enemies (not that there's any threat in the overworld anyway outside of A- and S-ranks if you're underlevel) or actual fortifications that would need to be torn down to allow access to certain parts of the map. I know they'd never go this route cause of the almighty need of convenience but it's still something I'd wish to see
I'd want to see more Fate Chains. one leading into another. On top of that, make it affect the open world somehow. Creating a bridge for easier travel access. Clearing a supply route making repairs/common items cheaper. Buffs for players in town. Etc
I wish the current fate chains we have were labeled as such.
I'd also like the reward upped a bit. Without any bonus xp effects, the amount of XP you get is like....1 pull of a dungeon under armory/rested bonus.
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