If housing was better, they could use fates tokens to provide dyes, glamours, craft items, housing items.
Dyes and craft items are interesting as recurring content since they are destroyed once used.


If housing was better, they could use fates tokens to provide dyes, glamours, craft items, housing items.
Dyes and craft items are interesting as recurring content since they are destroyed once used.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.



I mean there's Accursed Horde, eureka, and ways to get mats to sell enough being a crafter yourself (like tomestoens and GC seals).
Being a viable way to level DPS classes. The traditional alternatives are becoming untenable as the mandatory support role population seems increasingly uninterested in them.
I would make older boss fates spawn more often.
I can't recall the last time I was online for one in older zones.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!




I'd take the bi-colored gem system from ShB and put it in ARR, HW, and SB - along with exclusive items like furniture and some crafting items to go with it to incentivize people to do the Fates. While the bi-colored gem stone system hasn't really helped to completely keep ShB's fates alive, I still do see people doing them when I'm flying around doing maps because there's actual tangible and recurring rewards. Contrast that with some of the old fates that /maybe/ gave a minion or a piece of glamour that you'd never do again once you got enough credit to get the item you wanted.




I'd make more affect the world around you.
ARR had a few that would change the location, allow an NPC selling things if you were successful, and what not.
While there's a few new ones that change depending on where you are in the chain, that's all it affects, the chain of events. It doesn't really set up the location to be affected much in the way of well protected they were.
http://king.canadane.com
1. Increase the exp rewards by 10x at the minimum.
2. Slightly decrease the enemy HP.
3. Increase the gem rewards by 10x at the minimum.



First for ARR, SB, HW areas I would increase the xp rewards by 150%. Fate chain bonus xp multiplier up to 300%, resets after completing a fate with the 300% bonus.
Secondly I would go back and add bi colored gem stones to all locations along with new rewards.
Bi-colored gemstone fate chain bonus multiplier. Up to 3x multiplier
Double Bi-colored gemstone reward for doing fates at max level.
Add food items/ weapon/gear coffers as random bonus rewards to boss fates



Challenge log additions for older zones.
A F.A.T.E. Reborn I: Complete 3 ARR F.A.T.E.s
A F.A.T.E. Reborn II: Complete 9 ARR F.A.T.E.s
A F.A.T.E. of Fire and Ice I: Complete 3 HW F.A.T.E.s
A F.A.T.E. of Fire and Ice II: Complete 9 HW F.A.T.E.s
A F.A.T.E.ful Revolution I: Complete 3 StB F.A.T.E.s
A F.A.T.E.ful Revolution II: Complete 9 StB F.A.T.E.s
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
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