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  1. #1
    Player
    EVA-Souls's Avatar
    Join Date
    Apr 2020
    Posts
    6
    Character
    Ylidium Pyogenes
    World
    Zalera
    Main Class
    Miner Lv 80
    Increase the frequency that fate chains spawn, especially the final boss ones.

    Implement a gemstone system for older content but don't have the reward cost be too high. Incentivize older players to go back and play with newer players.

    Increase the level sync limit

    Have underwater fates (that might be dumb but it sounds cool)
    (1)

  2. #2
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Stop the timer as long as players are doing the fate content. I end up passing on many of them because the remaining time is too short
    It's also very frustrating when one times out before you complete it.
    (0)
    Last edited by SamSmoot; 04-30-2020 at 09:21 PM.

  3. 04-30-2020 09:20 PM
    Reason
    duplicate

  4. #4
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    1. Auto sync when you target a FATE mob. So many times, I try to join one, and end up mashing keys to no effect because I forgot to sync.
    (1)

  5. #5
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    If we consider HL, tomes can be interesting as rewards but since most people use fates for leveling, the problem remains at lower levels.

    Somehow, the current idea in ShB to add tokens is not that bad but still we don't see many players doing them. It was the rush at the release but since, there are less people, only special fates are still some kind of incentive. Low level maps are often ghost places. Currently with the free login campaign, there are more people but it will not last.

    Maybe some kind of mix between Kupo tickets and fate tokens could create some kind of incentive. Rewards could be dyes, minions and these kind of things. Nothing big but collectibles or glamour elements. They need to avoid to kill the PotD and the HoH... they would need to create specific rewards at the certain extent. They also need to avoid to repeat the mistake from Diadem with pink stuff.
    (2)

  6. #6
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Eldevern View Post
    If we consider HL, tomes can be interesting as rewards but since most people use fates for leveling, the problem remains at lower levels.

    Somehow, the current idea in ShB to add tokens is not that bad but still we don't see many players doing them. It was the rush at the release but since, there are less people, only special fates are still some kind of incentive. Low level maps are often ghost places. Currently with the free login campaign, there are more people but it will not last.

    Maybe some kind of mix between Kupo tickets and fate tokens could create some kind of incentive. Rewards could be dyes, minions and these kind of things. Nothing big but collectibles or glamour elements. They need to avoid to kill the PotD and the HoH... they would need to create specific rewards at the certain extent. They also need to avoid to repeat the mistake from Diadem with pink stuff.
    Throw some 2B butt enhancing glams on Fates that take 2-3 months to unlock (like ishgard restoration)
    Everyone will be farming Fates like in the old FFXI
    (1)

  7. #7
    Player
    SugarPuff's Avatar
    Join Date
    Feb 2017
    Posts
    199
    Character
    Chimrit V'thari
    World
    Siren
    Main Class
    Machinist Lv 76
    I like the gemstone system and would love small cosmetic/frivolous rewards that are exclusive to fates and change on a monthly basis. Although I would personally be fine if the rewards were one-time and that specific item never repeated (I think that would actually be the way to go if the goal was to maintain interest in fates) in the interest of inclusiveness to prevent a lot of negative backlash a yearly cycle might be better.
    (2)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SugarPuff View Post
    I like the gemstone system and would love small cosmetic/frivolous rewards that are exclusive to fates and change on a monthly basis. Although I would personally be fine if the rewards were one-time and that specific item never repeated (I think that would actually be the way to go if the goal was to maintain interest in fates) in the interest of inclusiveness to prevent a lot of negative backlash a yearly cycle might be better.
    Here, here. At the very least add Allied seals to ARR FATEs and Centurio Seals to Ishgard Stormblood areas.
    (2)

  9. #9
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    People will hate me but... make people can randomly win rare promotion tickets for the mogstation XD

    Quote Originally Posted by Amnmaat View Post
    Throw some 2B butt enhancing glams on Fates that take 2-3 months to unlock (like ishgard restoration)
    Everyone will be farming Fates like in the old FFXI
    Win the option for the character creator : butt slider XD A random rare drop, of course, or really really expensive

    Yeah, yeah I know, it is the evening here, I probably need to sleep
    (1)
    Last edited by Eldevern; 04-28-2020 at 04:48 AM.

  10. #10
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Raise the sync level by 2-5 levels on most fates.

    Add a small amount of poetics / uncapped current tomestones as rewards.

    Slightly raise bicolored gemstone rates on completion (20-24 per).

    Add a currency like bicolored gemstones to old fates.

    Add some old dungeon drop housing items, out-of-the-way orch rolls, mob-drop only crafting ingredients (Yak milk, steppe milk, dhalmel saliva, bear fat, ect), Amber-encased vilekin, and a few odd minions to the new gem currency.

    Fates of the appropriate levels produce light for relics.

    As someone who capped class levels, capped all the shared fate areas, and still needs a handful of gemstone-bought items, I would regularly do a few fates here and there if I could progress multiple things while doing it (my last couple ARR relics, finishing collections of stuff, earning currency for tradeskill mats), but giving me rewards I'm better off paying gil for (350-400k gil vs 30 fates is not a win for the fates side) and nothing else doesnt do anything for me.
    (1)
    Last edited by Barraind; 04-28-2020 at 04:56 AM.

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