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Thread: SMN UI setups?

  1. #1
    Player
    Telchar's Avatar
    Join Date
    Oct 2016
    Posts
    34
    Character
    Kaldr Nidafjollum
    World
    Leviathan
    Main Class
    Dragoon Lv 80

    SMN UI setups?

    Hello, I recently got summoner to 80 and I'm looking to optimize how I play Summoner and looking for tips on how I should set my UI, skills, keyboard shortcuts etc. Any tips/screenshots of setup would be appreciated, Im having the trouble of always looking down at my skills rather than at the actual fight it seems
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  2. #2
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The main thing to keep in mind is that setups are custom to be comfortable for the individual, however, you will still want to keep your most used actions within easy reach with binds that work for you. Your core GCDs, your core abilities, etc.

    We have some ui examples here on my website.
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    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  3. #3
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    It'll be best to figure out what makes the most sense to you, spend a couple weeks tinkering then a couple more weeks building muscle memory so you don't have to look at them so much anymore.

    Here's a general guide: https://www.mmo-champion.com/threads...How-To-Keybind (it's made for WoW but the same principles apply).

    I do things a little weird:

    Movement: ESDF - Allows easier access to more keys without modifiers, makes reaching modifier keys more difficult.

    Modifiers: 2 extra buttons on the side of my mouse with scripts running that make them act like shift and control.

    Cooldowns and other abilities I don't use too often like Egi summons I use with modifiers.

    If you move with your pinky, ring, and middle fingers it's best to have instant abilities where your index finger or thumb can use them and abilities you chain together are better when close together. Common sense stuff but it can be difficult getting everything to fit nicely so it just comes down to what you think is ok and then taking time to get used to it.

    As for the UI I have buffs right below my character, job gauge to the left of those, debuffs to the right, and abilities below. I like having all of my abilities visible with cooldowns on top so they're easier to glance at, less important stuff on the bottom, and situational stuff more to the side. For the most part. I had to make some compromises to make everything fit while trying to maintain what I'm used to from other games.

    My setup honestly is a mess (I guess because I'm a mess) but it works for me and at the end of the day that's what matters.



    F5 is a macro that switches my main bar to DoL and DoH jobs, I need it on the main bar so I can switch back and forth with the same key. RTY456 are by far my most used keys. I'm sure it could be better, I'm not even using W or 1. Oh well.

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    Last edited by Tulzscha; 04-27-2020 at 08:32 AM. Reason: Added screenshots.

  4. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I'll share mine. I feel like it's very personal though so it's unlikely you'll find it as comfortable as I do.



    I've put the AoE equivalents of Fester and Energy drain on the same button + SHIFT, so it's easy to transition into AoE rotation without too much confusion. (e.g. Energy Drain is "T", Energy Syphon is "SHIFT+T")



    As you can see, I only keep abilities with cooldown (+outburst for the Firebird combo) on my main UI cause those are the only ones you need to see for your rotation. I put them pretty center as well so I can spot it easily with little eye movement.

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    Last edited by SamRF; 04-27-2020 at 05:47 AM.