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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Theres been some changes to how it rates ppl, compared to before.
    IDK when it happened, but recently, was the same level and gear level as my friends, and noticed i always got less exp (by 10-50%) as a tank in tank stance, than as healer or DPS. (comparing to my friends, and my own exp as the same level and iLv. on the same FATE.)
    This didnt use to be the case, as tanks always maxed out more than others. But I guess the trade off, is that if you come to the FATE late, tanks build up to gold much faster than DPS/healers. You could hit the last sliver of HP, and get gold in tank stance.
    But at the end of the day, you do get less exp over all as a tank, and will fall behind any friends you're playing with. (And when youre the DPS, watch ur tank friends fall behind)
    No idea how it works now, as it doesnt make sense now.
    Quote Originally Posted by Sove92 View Post
    Provoke has never worked on FATE targets, nor hunts for that matter.
    Its in the patch notes for when it changed. And for the reason he mentions. [sarcasm] For source, Ill link you to the lodestone, where you can find it. [/ sarcasm]
    (0)
    Last edited by Claire_Pendragon; 04-27-2020 at 03:16 AM.
    CLAIRE PENDRAGON

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Its in the patch notes for when it changed. And for the reason he mentions.
    I can't tell if you are actually being serious about this. I checked, no such thing in the notes (neither on the lodestone nor the hotfix thread) for the relevant time period. I also remember the first days of 2.3. Provoke was used frequently, but it had nothing to do with resetting or enmity. Provoke does nothing on hunt and fate targets, it doesn't even pull them. It was used as a fakeout technique to goad somebody else in the crowd into pulling the mob when they react to the sight of something hitting the mob and getting the blame for the "early pull". A technique still used to this day, just not as frequently.
    (1)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Theres been some changes to how it rates ppl, compared to before.
    IDK when it happened, but recently, was the same level and gear level as my friends, and noticed i always got less exp (by 10-50%) as a tank in tank stance, than as healer or DPS. (comparing to my friends, and my own exp as the same level and iLv. on the same FATE.)
    This didnt use to be the case, as tanks always maxed out more than others. But I guess the trade off, is that if you come to the FATE late, tanks build up to gold much faster than DPS/healers. You could hit the last sliver of HP, and get gold in tank stance.
    But at the end of the day, you do get less exp over all as a tank, and will fall behind any friends you're playing with. (And when youre the DPS, watch ur tank friends fall behind)
    No idea how it works now, as it doesnt make sense now.


    Its in the patch notes for when it changed. And for the reason he mentions. [sarcasm] For source, Ill link you to the lodestone, where you can find it. [/ sarcasm]
    I've leveled every job to 80 and I can say with 100% certainty that the above is false. Tanks do NOT get less FATE Exp. That would be insanely stupid for SE to do.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]