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  1. #1
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90

    How exactly does FATE credit work?

    Title.

    Mostly curious, as someone told me I may be hindering others' progress while doing FATEs.

    I shudder to think at all of the bots I've hurt along the way.
    (1)

  2. #2
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    More or less you need to kill enough enemies or generate enough enimity and participate at least at 50% of the fate to get the highest reward. I'm not that sure about the 50% for tanks or heals. Tank with enimity buff and heals with recovery buffs look to be able to generate enough enimity even if they arrive when it remains only 40% HP/progess.

    I don't know exactly how many enemies you need to kill, as it seems it depends the number of players participating.

    The consequence is if you are a HL player on a low level boss, low level players are sometimes unable to reach the highest rewards (mostly the late joiners).
    (0)
    Last edited by Eldevern; 04-26-2020 at 09:49 PM.

  3. #3
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Varies I’d think. I’ve done some boss fates where I’ve come in at 30% health left and got silver despit with taking a minute or so to kill.
    Then I’ve doe. Some where I c one in throw one or two aoe on 5 mobs and get gold at the last minute.
    I wouldn’t worry about it. Fates are weird anyway. Nobody wants to do them till someone starts them then everyone wants to join and moans when you kill it before they get there. If you didn’t do it they wouldn’t bother tho. Just keep going and they can join the next for full credit.
    (0)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It works purely on aggro generated either as an individual or a group.

    When Paladins used to have flash you could get full credit spamming nothing but that. I would come in late to many fates and go into tank stance and flash as much as I could and would often get gold only participating 30 seconds or less.

    Now, when new people come into a fate if you want them to get credit you can hit them with the tank ability SHIRK which gives them a portion of your aggro.

    Provoke does nothing to FATE mobs.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    It's based on enmity generated and if in a party, the whole party's contribution is applied to every member, though you do need a certain minimum personal participation to be eligible for the whole party contribution.

    Tank stance also seems to be at least mostly ignored since SHB, because that would just make it too easy. Enmity being the factor has also been a reason why provoke doesn't work on FATE and hunt mobs.
    (0)

  6. #6
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Mm.

    I figured as much.

    Basic scenario was I flew into a FATE, popped tank stance, pulled everything so things could be AoE, and the other guy there started going on about how I was making it harder for other people by doing that. I told him if he would AoE and not single target, he would be fine, but they seemed pretty adamant that wasn't how it worked and I had no idea what I was talking about.

    I was fairly certain I was correct in what I thought I knew, but it doesn't hurt to ask.

    I'll continue to pull everything!
    (1)

  7. #7
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Malmstrom View Post
    I'll continue to pull everything!
    I would suggest to avoid that if you are HL on low level fates. Low level players in levelling can have hard time to kill mobs fast enough to generate sufficient enimity. I've seen that happened : one character agro everything, low level player without aoe skill is forced to hit one by one and is unable to get the rewards since he wasn't in team (and it sometimes is really hard to find a party).

    If it is at a level where players do have their aoe skills, of course it is another matter.
    (0)
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  8. #8
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Deceptus View Post
    Now, when new people come into a fate if you want them to get credit you can hit them with the tank ability SHIRK which gives them a portion of your aggro.
    Shirk won't do anything. You can't use it on people outside of your party and those grouped with you should already get their credit based on party's contribution, as long as they've hit the enemy once. That's how lowbies were power-leveled on NM trains in Eureka.

    Something to note is also that Provoke's top aggro effect does not work on fates and hunts - it's to prevent people from griefing by voking and then pulling things out of range for reset.
    (0)

  9. #9
    Player
    Gelesto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    206
    Character
    Gelesto T'ki
    World
    Omega
    Main Class
    Gladiator Lv 80
    F.A.T.E credit is super easy when you know how it works:

    hand in at least 6 items for delivery for gold

    hit at least 6 enemies that either die or are still engaged when the fate ends for gold

    gain X amount of enmity during boss fates - however boss fates with adds you can apply the hit 6 rule for gold


    source: over 10,000 fates completed
    (2)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Malmstrom View Post
    Basic scenario was I flew into a FATE, popped tank stance, pulled everything so things could be AoE, and the other guy there started going on about how I was making it harder for other people by doing that. I told him if he would AoE and not single target, he would be fine, but they seemed pretty adamant that wasn't how it worked and I had no idea what I was talking about.
    There's definitely a factor here that makes it harder for other players if you're AOEing everything.

    The first person to hit an enemy gets full credit for killing it.

    Additional people can get credit if they did a certain percentage of damage to it. (I'm not clear on the exact percentage, but that's what the game tells you in some early tutorial text.)

    So by grabbing every enemy, you're "taking more than your share" and making it harder for anyone else to get a first hit and thus get definite credit for a kill.

    If you want to tank everything during a mob FATE, wait until another player has tagged an enemy first before trying to get its attention.
    (1)

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