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  1. #4
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    1. Overall healing potency potential of a job
    9. [Contribution to] high DPS numbers
    10. A strong sense of job identity/distinction from other healer jobs
    7. Needing to think and decide frequently (often on the fly) about how best to respond proactively or reactively to situations in group content
    2. Available frequency (either by number or length of cooldown) of OGCD healing spells
    4. Number of buttons to press (regardless of their effect)
    3. Helpful mana management tools
    8. Having more things to do when not healing (even those things aren't especially complex or challenging to understand or use)
    5. Great animations and sounds for spell effects
    6. Mobility while healing

    I want to have a job that's capable of putting up decent dps and enjoy the stress between balancing heals and dps rotations while in a group. The best way to make me bored as a healer is to force me to overly focus on just healing while mashing 1 button forever like I'm doing now. And, I really value job originality and loathe homogenization of job design. I love the backstories and differences between jobs in this game...watching that get stripped away in 5.0 was hard.
    (1)
    Last edited by Truen; 04-26-2020 at 08:22 AM.