Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    The thing is, especially when listening to these forums, the most important player is the casual. He doesnt know the meta, often uses half or less of his skills, uses dungeon drops and a mixture of random white loot bought off the MB, doesnt talk or chat except in voicechat to his equally casual friends, and is generally unable to read patch notes, watch youtube videos or any guides, and doesnt like to die or fail at anything, otherwise they will quickly drop their subscription.
    This playerbase, however, absolutes hates (and will drop sub) when there are parts of the game inaccessible to that playstyle, especially if they contain rewards like Mounts, skins or better statted items.
    So, adding things like more challenging content with appropriate rewards supposedly leads to this mass exodus of silent casual players, who cannot be asked to learn or do anything, but are always perfectly up to date on what is NOT made for them.
    I am a savage raider, play 2 times a week. This makes me insanely hardcore, supposedly. I dont mind 85% of the game catering to casuals, heck, I enjoy the storyline, some PvP, the gold saucer and the occasional dungeon myself.
    But it seems that if the game would actually cater 15% of its content towards the 15-20% of the playerbase that completes more challenging content than normal mode raids, for some reason, that angers the casual players sooooooo much they will all run away, taking their money elsewhere.

    This is basically the situation: Adding anything not catering to casuals is seen as a dire insult, and attack, on the most wholesome of playstyles, and may not be done. Having 4 Savage fights every HALF YEAR is already pushing it.
    (3)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Niyuka View Post
    The thing is, especially when listening to these forums, the most important player is the casual. He doesnt know the meta, often uses half or less of his skills, uses dungeon drops and a mixture of random white loot bought off the MB, doesnt talk or chat except in voicechat to his equally casual friends, and is generally unable to read patch notes, watch youtube videos or any guides, and doesnt like to die or fail at anything, otherwise they will quickly drop their subscription.
    This playerbase, however, absolutes hates (and will drop sub) when there are parts of the game inaccessible to that playstyle, especially if they contain rewards like Mounts, skins or better statted items.
    So, adding things like more challenging content with appropriate rewards supposedly leads to this mass exodus of silent casual players, who cannot be asked to learn or do anything, but are always perfectly up to date on what is NOT made for them.
    I am a savage raider, play 2 times a week. This makes me insanely hardcore, supposedly. I dont mind 85% of the game catering to casuals, heck, I enjoy the storyline, some PvP, the gold saucer and the occasional dungeon myself.
    But it seems that if the game would actually cater 15% of its content towards the 15-20% of the playerbase that completes more challenging content than normal mode raids, for some reason, that angers the casual players sooooooo much they will all run away, taking their money elsewhere.

    This is basically the situation: Adding anything not catering to casuals is seen as a dire insult, and attack, on the most wholesome of playstyles, and may not be done. Having 4 Savage fights every HALF YEAR is already pushing it.
    The idea of what is hardcore and causal varies from person to person and game to game. I started back into ARR and considered this game semi hardcore at best has it hit a middle ground between what I feel is causal and what is hardcore.
    (1)
    Last edited by NanaWiloh; 04-27-2020 at 04:53 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #3
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    What I finally miss the most is the discovery feeling from the beginning.

    Quote Originally Posted by Niyuka View Post
    ...
    We are both in the game in ARR since the Beta. I'm a bit surprised by your words. Coil raiding scene had rather a good reputation among players, even among casuals. The problem were not the casuals assumed as casual but a little bunch of pseudo-pgm who were even more entitled they were PLed by their raiders mates but still were despising non-raiders. There have been a lot of drama in statics because of that.

    You probably remember that a lot of Coil raiders were trying hard at least three evening a week when it was not even more. You know what : I've seen a lot of them leaving the game already just after COIL13 down and before CT3 release. For a part, they were unable to stand the pseudo-pgms but, also, the real life does matter and they could not keep this raiding pace undefinitly (three hours, from 20/21h to 23/00h, three evenings a week, it is good for students, people who work realize fast they will hardly keep this pace if they want to do their IRL job properly, and if they have children, they have good reasons to be busy too).

    There are still players who are starving for challenge but some people from Coil don't really enjoy to run this kind of pace again. Life changes and their pace of life too. Some of them will not just leave the game but will stop "hardcore" content.

    Now, the question of the difficulty. The problem is the same in every MMO : old content lead to PL new players, we want it or not, because of overgear. They cannot really learn their job. Finally Trust and PVP are the best way to learn to play a job properly (and soloing old content, increasing difficulty step by step) but it is really time consuming, as the hardcore (or High-End) needs. Some players just don't have this kind of availability.
    (1)
    Last edited by Eldevern; 04-27-2020 at 04:28 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  4. #4
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    thank you much everyone for saying how I feel about FFXIV, it has become too casual and too easy, which isn't bad for people who have busy jobs, family, ECT but there's notthing anything else FFXIV offers you that is a challenge except Savage content and extreme trials. the Dungons are so boring, uninspiring and it's a Dance dance revolution following by spamming the same buttons over and over again, boss fights are, as someone have said," Simon Says Dance Dance Shake Your Booty- scripted move here and move there." the jobs are a joke and feel very similar to each other, for example I love how different Astrologian was especially the card system where it gave you different buffs, and you had all these options to manage buffs, make them stronger, extend the time duration on the card effect, ect. it was the most fun I had in XIV and now it loss all it's flavor and feels very similar to the other healers now, even SCH isn't the same anymore and it was known for being a DPS healer, it was its "own thing" and people seem to love it's playstyle and now what it is? homogenize like the other healers now that functions the same, no uniqueness that makes it stand out.

    I'm rambling but now I'm playing FFXI and I'm going to copy paste my response from a reddit thread

    So I started playing XI for about a year on and off and now im playing full time and not subbing to XIV anytime soon. As someone who been playing XIV since 2.5 and who started in xiv, FFXI is a fresh of air. I'm loving the journey the game is taking me because you can really feel it even though you're mostly playing with Trust, the adventure is still there. roaming around the dangerous world of Vanadiel, exploring the vast open duegons that are actually duegon, jobs feel like Final fantasy jobs and not a carbon copy of each other like XIV, I'm loving it and having so much as an adventurer than my time in Ezorea. everyone been very helpful and I met sone wonderful people who are helping me with questions, getting into Abuscade ( ffxi endgame content), Domain Invasion which I did yesterday which reminded me of FFXIV S ranks...

    the story, the feel , the status effects and I love how you have to plan what to do and what status effects you need to apply on bosses or certain enemies like Dia III, party buffs like Refresh, Shell II, Protecta, Haste Samba...it really feels like a final fantasy game unlike XIV

    sorry I am rambling but I don't want people to think that FFXI is only for nostalgic, older vets who are just wearing sunglasses and talking about the good old days... and there is a community for people who like XI playstyle and not this WOW inspired MMO XIV, I just wish I could have played XI in it's prime but it's never to late to jump into an adventure like Vanadiel.

    the game is challenging and it's not hold handing like XIV and I'm loving it, wish I played XI sooner

    Jkap on the Asura server
    (1)