
Originally Posted by
Niyuka
The thing is, especially when listening to these forums, the most important player is the casual. He doesnt know the meta, often uses half or less of his skills, uses dungeon drops and a mixture of random white loot bought off the MB, doesnt talk or chat except in voicechat to his equally casual friends, and is generally unable to read patch notes, watch youtube videos or any guides, and doesnt like to die or fail at anything, otherwise they will quickly drop their subscription.
This playerbase, however, absolutes hates (and will drop sub) when there are parts of the game inaccessible to that playstyle, especially if they contain rewards like Mounts, skins or better statted items.
So, adding things like more challenging content with appropriate rewards supposedly leads to this mass exodus of silent casual players, who cannot be asked to learn or do anything, but are always perfectly up to date on what is NOT made for them.
I am a savage raider, play 2 times a week. This makes me insanely hardcore, supposedly. I dont mind 85% of the game catering to casuals, heck, I enjoy the storyline, some PvP, the gold saucer and the occasional dungeon myself.
But it seems that if the game would actually cater 15% of its content towards the 15-20% of the playerbase that completes more challenging content than normal mode raids, for some reason, that angers the casual players sooooooo much they will all run away, taking their money elsewhere.
This is basically the situation: Adding anything not catering to casuals is seen as a dire insult, and attack, on the most wholesome of playstyles, and may not be done. Having 4 Savage fights every HALF YEAR is already pushing it.