This !
My point is that they probably could put 2.0 maps in 1.whatever. But because we live in the real world, they can't. Waste of time, waste of resources, bad business plan, etc. Just because we have big maps now, doesn't mean that replacing them with a bunch of small ones is easy or even worth it. I mean, they already have these long, narrow, minimalist areas in between zones that obstruct the view of both zones (probably to hide loading and such), to give the illusion of a large and cohesive map. And that thing takes place practically everywhere. You would probably have to completely restructure some code in the current engine in order to just change that from (kill everything except skybox and tiny bit of inter-zone hallway -> begin loading next zone without loading screen) to (enter loading screen -> Kill zone -> Load zone -> leave loading screen and enter new zone). And then you would have to go in and throw all these zoning triggers everywhere, and then test them all to ensure stability, etc.
So. No. They can't.
It's a lot more work than is worth it.
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