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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mynaria View Post
    Yep, optimally, i'd like to drop melee lb3 as soon as an opportunity arises to have an extra lb when everyone is healthy, but i've been scolded before for doing so in the past in savage, ex, and 24 man runs when everyone was fine, and then suddenly multiple people die. So I use it tentatively now after the blame.
    Honestly, I'll always save it for the healer and melee lb3 at >10%, unless it's progression and we're perfect on mechanics but really scraping enrage.

    I've seen the most amazing groups in all sorts of content, perfect smooth runs that you'd never dream could wipe, suddenly fall to pieces on a mechanic midway and that healer lb3 saves the wipe. If I'd popped the lb3 we'd be starting over. In most cases the early melee lb3 doesn't add much unless your group really cut enrage close and even a healer lb3 for 2 dps can be a gain over it due to no weakness.
    (0)

  2. #12
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Eh, given how many times I've seen people flip their lid over doubles during EX farms I'm glad this option exists. Allows them to have their own parties and lets everyone else gently point said people towards said parties if they join one that doesn't have the setting toggled. Saves everyone a headache by letting them be in the parties that suit their wants.
    (0)

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