Quote Originally Posted by Mynaria View Post
Yep, optimally, i'd like to drop melee lb3 as soon as an opportunity arises to have an extra lb when everyone is healthy, but i've been scolded before for doing so in the past in savage, ex, and 24 man runs when everyone was fine, and then suddenly multiple people die. So I use it tentatively now after the blame.
Honestly, I'll always save it for the healer and melee lb3 at >10%, unless it's progression and we're perfect on mechanics but really scraping enrage.

I've seen the most amazing groups in all sorts of content, perfect smooth runs that you'd never dream could wipe, suddenly fall to pieces on a mechanic midway and that healer lb3 saves the wipe. If I'd popped the lb3 we'd be starting over. In most cases the early melee lb3 doesn't add much unless your group really cut enrage close and even a healer lb3 for 2 dps can be a gain over it due to no weakness.