I don't do savage. How many of Shiva EX mechanics made it into E8S? From what I saw, not many.
Also, a lot of players weren't around when those fights were relevant. You also have to consider the source material SE has to draw from. They are not known for being the most original when it comes to their concepts. But they sure do know how to put a refreshing spin on things. No one expected All Terain Titan mode this expansion.
This was explained.
From a translation: A huge amount of resources will be needed if we rearranged the difficulty when the level cap increases, so made it limited and have different trials each patch. And we might be able to have multiple trials in one patch in the future.
I'm actually kinda excited for this. I have fond memories of some of the older EX's and really look forward to being able to try my hand at them while they're on-content again. Makes me wonder what's coming next since they skipped straight to Shiva, ignoring Ramuh and Moggle Mog on top of the eternal trio that is Garuda, Ifrit, and Titan. Are they going to do Ravana next then? Or are they just gonna jump around?
They skipped to Shiva because of Eden's Gate. They wanted players to look back on the original. My guess is that they will either go by patch relevance, or- if development permits, they can have 2 at a time for HW and SB.I'm actually kinda excited for this. I have fond memories of some of the older EX's and really look forward to being able to try my hand at them while they're on-content again. Makes me wonder what's coming next since they skipped straight to Shiva, ignoring Ramuh and Moggle Mog on top of the eternal trio that is Garuda, Ifrit, and Titan. Are they going to do Ravana next then? Or are they just gonna jump around?
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
There already exist methods of doing these older fights closer to the "originally intended" level. It's up to the players whether or not to make use of those methods.Also, a lot of players weren't around when those fights were relevant.
That's... kind of what happens in a vertical-progression MMO, though. They literally made the game to be this way.Because they don't want players to outlevel and outgear those fights like the old ones,
idk though, I'm just not really a fan of the whole FOMO thing. With seasonal events and such, it's acceptable, but I don't want to see it in actual game content.
Besides housing and crafting, what content in XIV is not flavor of the month?There already exist methods of doing these older fights closer to the "originally intended" level. It's up to the players whether or not to make use of those methods.
That's... kind of what happens in a vertical-progression MMO, though. They literally made the game to be this way.
idk though, I'm just not really a fan of the whole FOMO thing. With seasonal events and such, it's acceptable, but I don't want to see it in actual game content.
Indeed there is. But getting players to use those methods is another level of difficulty most won't deal with, or it simply takes too long.
I honestly don't know how anyone can be against getting more relevant trials, regardless of who it is we're fighting. It also gives them to opportunity to utilize some of the fights they've left to a single instance. Odin quickly comes to mind.
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