Quote Originally Posted by Niyuka View Post
SE has screwed up majorly in the 5.x patches this expansion by drastically reducing gameplay time.
I mean, they basically removed Ruby Weapon within the SAME patch cycle by giving out free 385 weapons!
How have they screwed up majorly in the 5.x patches? Sure we lost the deep dungeon and a dungeon here and there.

Lets look at what we have been getting. We still get a dungeon every patch, we still have the twenty four man raids. We still have beast tribes. We still have the relic weapons. We still have the 8 man normal raids and the 8 man savage raids. We still had Ultimate raid. We still get the EX trials. We are getting a new ex trial content with the unreal Trials. We are getting a new field instance for the relic upgrade steps. We got Ishgard restoration. We got a much needed rework on gathering and crafting side of classes. We have the ocean fishing. We got crafting and gathering relics finally with this expansion. We got a good big of QoL changes as well. We are getting a rework of the ARR MSQ which was very much needed (and yes they figured while we are here we might as well finally work on flying in ARR which I do believe they said they did in their FREE time, not during their normal development work.) So yeah I guess they majorly screwed up because they didn't focus 100% to combat with every patch..

As far the Ruby weapons, ex weapons get replaced pretty quickly with tome weapons and the savage weapon as well in most expansions. Sure the first step of the relic was pretty easy but it wasn't a surprise since they told use well in advance in one of the LL and in interview leading up to 5.2 that the first step was going to be easy and mainly for story while the upgrade steps that will follow will be a grind.