Let's see...
Oh hey look, right in the first post.
Maybe you should learn to read and comprehend instead of immediately putting on your sassy pants and making yourself look silly.
For Poetics, I got my 17 resistance-weapons (16k Poetics) in less than a week just by doing Eureka alone. For Fantastic I usually run Expert-Roulette 3 times a week and jump on a hunting-trainto finish my cap. Or do some Eden-Trials or Treasure Maps.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
Oh, I read your post. Yet nowhere in it did I see a direct suggestion by you of an alternate means of getting tomestones. You just apparently want "something" besides FATEs. Great; so again, do you want them to give us free tomes for logging in, or what?Oh hey look, right in the first post.
Maybe you should learn to read and comprehend instead of immediately putting on your sassy pants and making yourself look silly.
Maybe you should learn to double check your posts to see that they actually respond to critiques before you go snapping back at said critiques and making yourself look even sillier.
Last edited by Fynlar; 04-24-2020 at 04:14 AM.
For leveling alt jobs < 70, some more big ticket tome givers besides "The Big 4", ARF(150), KoTL(100), Alliance Roulette(100) and MSQ Roulette(300). Copied Factory is a LONG freaking raid, and that should be upped to 150 for previous tier tomes. It should also give 100 poetics.
Last edited by Rasikko; 04-24-2020 at 04:53 AM.
See, this is where your reading comprehension check failed.Oh, I read your post. Yet nowhere in it did I see a direct suggestion by you of an alternate means of getting tomestones. You just apparently want "something" besides FATEs. Great; so again, do you want them to give us free tomes for logging in, or what?
Maybe you should learn to double check your posts to see that they actually respond to critiques before you go snapping back at said critiques and making yourself look even sillier.
The question was posited in a way to include FATEs as a suggestion, while asking if there was something else along with it that could be implemented. Even IF the question wasn't well formed, you immediately went off like I was asking for free handouts, when all I was looking for were ideas for existing gameplay elements to have tomestones added to them. To be fair, I should have specified that I was looking for Allegory, which could be rolled into whatever comes next. As for me suggesting something, the entire point of the thread is to get other people's opinions on the subject since I was lacking on ideas. For example, someone mentioned the Challenge Log, which I didn't even consider as being an option because I rarely pay attention to the thing.
But by all means, keep up being a jerk right out of the gate with your responses, I'm going to move on.
This is seriously the reason I keep having to cite on this forum for "why don't we get x for y"--
You don't get leveling roulette exp for every single roulette because they want you in current tier dungeons, because they need most people routed through those so that people playing current content aren't waiting in 30+ minute queues.
You don't get millions and millions of EXP per FATE because they want people to do current tier dungeons rather than FATE bash to 80, so that people playing current content aren't waiting in 30+ minute queues.
Trusts don't do big damage AOE rotations because they want you to run the dungeons in public and contribute to the queues moving, so that people playing current content aren't waiting in 30+ minute queues.
You don't get the current tier of tomestones in every roulette, so that people playing current content (aka expert) aren't waiting in 30+ minute queues.
If people had every option available to gain exp or tomestones, then they would do the simplest, easiest thing for the rest of the game and no one would get to experience anything else, and nothing would be random.
See also: ending up in Crystal Tower every time you queue for Alliance because that's the highest difficulty bar many players are able or willing to jump, so they only ever unlock that and they only ever DO that. It's miserable for everyone else who plays the game normally and wants to experience a variety of content.
Thus, tomestones and big exp bonuses are routed through a few specific duties, rather than equally through every duty, so that people playing current content aren't waiting in 30+ minute queues.
If you're tired of roulettes, why not do the other things that you listed that reward them?
There's only so much level cap content in the game. SE doesn't want to reward a level cap currency for doing leveling content. The only reason some roulette bonuses include them is give level cap characters a reason to help keep queues moving for those trying to level.
It's actually where your writing skill check failed. Read what you wrote again.
You're asking for another source besides FATEs. If you were trying to suggest FATEs, you would have written it as
As for why not FATEs, FATEs have already been given their special currency rewards (GC seals up through SB, gemstones for ShB). If SE were to reward Allegory, they would have to make the amount rewarded very small because of the way FATEs are endlessly repeatable and can be quickly done solo. Would you still use them as a source if you were only getting 2 Allegory per FATE?Could there be something else? Could there be tomestones added to an existing element to give us another path to capping?
Maybe FATEs?
The weekly tomestone grind is a tedious chore that needs to go away. There's nothing fun about running the same dungeon over and over. None of the other means of getting tomes a efficient for capping each week.
Let's just remove all gear from tomes and add other high level set to something else, then you don't have to worry about it.
Also you chose to cap the most boring way, I have never run the same dungeon over and over again to cap tomes.
You can get Tomestones practically everywhere. Not sure where else they can even put them.
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