They made it worse....
So what has SEs response been? Does watch role have a dev? Each class? For a game that generates so much revenue the service seems to be lacking and the quantity not the quality of content as well.
They made it worse....
So what has SEs response been? Does watch role have a dev? Each class? For a game that generates so much revenue the service seems to be lacking and the quantity not the quality of content as well.
There's not even enough battle design developers to have one assigned to each role (tank/heal/physcial dps/ranged physical/ranged magical). There's only A manager, 2 designers (maybe 3), and an intern.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Also last time I checked none of them mained healer which goes to explain the mess we have right now and why I don't want them to add a 4th one, not sure if any of them main tank either.
Pretty certain one of them mains pld given how OP it is but forgot to save the final change that stopped it needing to drop a gcd every so often
One of them probably mains DRG, but didn't get to work on DRG this time as they were training the intern to ignore the healers :P hence why DRG got a cut and paste of ARR job actions (Stardiver-dragonfire dive, Coertahn torment- doomspike, high jump-jump, blood of the dragon is still just power surge, raiden thrust is the only really new thing there)
One of them definately mains blm and has to report directly to Yoshi-p as its yoshi-ps job.
I'm reading all you guys post in the text to speak voice from reddit tales on youtube. haha.
So in a recent interview they are mentioned this from the reddit discord
"They are aware on the feedback about "AST is so much easier to use but SCH, though....."
It's vague in its wording but it does make one think with all of the past changes that they have done to healers this expansion and how they might proceed now. Also the fact they were willing to go into what would changed about SAM and DRG in the same sentence but not so much with the SCH.
To be fair, they probably view Astro being "so much easier to use" as a positive when many believe it's once again the best healer, and far too easy. That's been a primary issue with healer design, and really, job design in general. The devs tend to focus on making everything easier to play but don't consider player expression beyond the initial learning curve.So in a recent interview they are mentioned this from the reddit discord
"They are aware on the feedback about "AST is so much easier to use but SCH, though....."
It's vague in its wording but it does make one think with all of the past changes that they have done to healers this expansion and how they might proceed now. Also the fact they were willing to go into what would changed about SAM and DRG in the same sentence but not so much with the SCH.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Interesting. I wonder what this means for SCH then.To be fair, they probably view Astro being "so much easier to use" as a positive when many believe it's once again the best healer, and far too easy. That's been a primary issue with healer design, and really, job design in general. The devs tend to focus on making everything easier to play but don't consider player expression beyond the initial learning curve.
It could be referring to SCH mana costs compared to AST, since all of AST’s GCDs are stronger & cheaper than SCH’s.
Or how they said they were going to make WHM easier between StB and ShB and that consisted of giving it more opportunities to weave (as well as the only healer change people liked lmao).
Plus SCH MP management is still heavily reliant on your party.
If you need to spend a lot of AF on healing, you're not just missing out on dps but on 500-1500 MP from ED per minute from AF alone aswell. In good parties low Piety and ressing is fine, in bad parties that MP loss quickly adds up to the point where you are forced to do book slaps.
They cut MP management from mobility for AST, I wouldn't be surprised if they take a look into SCHs MP management via ED aswell. Escpecially with the more expensive GCD heals.
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