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  1. #38
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I think the biggest problem I've had, especially now that I'm tackling Savage content, is that everything feels horribly sloppy for DPS and gunbreaker. Warrior is boring, but gets the job done, Paladin feels like I'm just not used to the new spell opener, and my WHM experience has been pretty standard.

    DPS feels sloppy because of the combat design where half of the interaction is determined by the mechanics of the boss itself, rather than the player. Melee DPS in general gets the world asked of them every time they have to participate in a fight because they have more complex rotations than a tank, have to often deal with positionals, and also dodge boss mechanics at the same time. Meanwhile, ranged DPS can dance around like they don't even give a care and Summoner can blow everyone out of the water.

    I don't know, it just feels like it isn't very rewarding to play a DPS optimally, which in turn makes savage feel forced and mostly about chasing a carrot on a stick.

    Edit: Also going to mention that I think being able to achieve a high personal dps is deserving of a reward. The issue is this game does not provide recognition for personal achievements in proficiency because the point where it matters is the savage content, which is group based. There needs to be a means for players to push their skills in live 1 on 1 combat vs a boss. They need content that teaches them how to react, when to use abilities properly, and when it is safe to pull back.

    Second Edit: Thinking on things the game does have a sort of over optimization problem. The reason a class gets boring is because there's little choice in what action to take for any given encounter, and when a choice is offered it gets taken into to account for the savage content and becomes part of the generic optimized rotation of skills. It's also worth noting that optimization and efficiency becomes more of a concern when the only reason left to play is to acquire something rather than experience something.
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    Last edited by Colt47; 05-03-2020 at 05:22 AM.