Hey folks, was browsing ff14 reddit and came across this poll that was done on it a couple of days ago that got a hell of a lot of responses
https://www.reddit.com/r/ffxiv/comme...urvey_results/
It threw up some interesting results that absically confirm a lot of what's being said on the forums for ages now. Even taking into account this was just reddit, its still useful to look at (hell the devs seem to take that into account more than the official forums)
1. The changes and gutting to old abilities and jobs this expansion have not been enjoyed by the playerbase.
More skills than ever seem to have been lost, but the ones replacing them this expansion have mainly been passive upgrades.
The creep of CC removal, enmity being a party wide thing, support actions like goad and mana transer, unique if similar abilities being changed to a single one... all these extra functions being removed are taking their toll
2. The entirety of the healers have suffered immensely from excessive homogenisation, trampling of lore and previous gameplay styles (fairy, synergised tools and dots for sch, procs and druid elements for whm, ast cards and time magic) and removal of downtime abilities. Sch is number 2 most dissatisfied in casual and overall (3rd in hc) and Ast is 3rd most disliked in casual and 4th overall (4th in hc)
White mage by contrast is generally more liked due to the lily system being usable now. But even then its towards the middle of the jobs alongside those that had base breaking reworks like mch and drk because of its other issues.
3. Monk, Bard, Drk and Warrior are desperate for some love.
Warrior hasn't really had anything new for a while that's not been generic tank additions or removed
Monk has been suffering since ARR days with no new skills, only removed ones replaced at higher levels (nin is also notable for this)
Drk being turned into a clone of Warrior has been more favourably received than SB but its likely it would have been placed lower were other jobs changes not disliked so bitterly
Bard is currently in a dire state despite its bandage in 5.1 to make it resemble a bard again
4. Its notable that the support focused jobs are disliked a lot this expansion. The support playstyle jobs (bard, ast, rdm, nin, dnc) are all towards the lower end of hte satisfaction with the exception of Rdm.
Rdm is notable as an outlier as its support is mainly when things go wrong (cure/raise) and it was the job that lost the least during the transition to 5.0. even then though it has very poor damage and its support when groups are performing as intended is dependant on group make up
What this could show is that the devs focus on rDPS and balance has been a bit too much as opposed to fun factor. Support for these jobs is for the most part single digit (bard 1% buff song? Ast 6% card/divination? Ninja trick 5%?) and a lot of players have expressed sentiments that these buffs don't feel like they are doing anything compared ot say Shield Samba at 15% block.
Especially without a parser
5. Shb has introduced some QoL into a lot of jobs, but at the same time it has brought with it other issues that need fixing.
6. The reception of overhauled jobs this expansion has been mixed. Mch and Drk got the most radical ones and they are in the middle of the pack with some that like the changes and others that feel they are completely off from what they are supposed to be.
Summoner and ninja both got some quick fixes and they are middle of the road as well depending on category.