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  1. #11
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Even if they made the extremes and savages harder to heal, healers still need to go through solo story missions. That relic mini dungeon was such a damn bore with a healers damage rotation, and they even gave everyone a healer bot so there wasn't even a chance to use 90% of our kit
    (4)
    Last edited by althenawhm; 04-25-2020 at 01:34 PM.

  2. #12
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by althenawhm View Post
    Even if they made the extremes and savages harder to heal, healers still need to go through solo story missions. That relic mini dungeon was such a damn bore with a healers damage rotation, and the even gave everyone a healer bot so there wasn't even a chance to use 90% of our kit
    That does bring up a good point, the solo instances seem to mostly assume you're playing as a DPS (with player demographics and queues, it's hard to argue). With the few exceptions being the healer quests and maybe some MSQ stuff.

    Would be interesting if certain sidequests take into account you're playing a healer and tweak the objectives accordingly. Meanwhile the dungeons and such shoudl take a page form the healer quest and add NPC mobs/adds/targets that are meant to be healed rather than killed.
    (2)

  3. #13
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    That does bring up a good point, the solo instances seem to mostly assume you're playing as a DPS (with player demographics and queues, it's hard to argue). With the few exceptions being the healer quests and maybe some MSQ stuff.

    Would be interesting if certain sidequests take into account you're playing a healer and tweak the objectives accordingly. Meanwhile the dungeons and such shoudl take a page form the healer quest and add NPC mobs/adds/targets that are meant to be healed rather than killed.
    I'd be rather happy with this, because it does get kinda annoying doing those instances with a dedicated heal bot that basically reduces my entire rotation to spamming Broil 3, Energy Drain, and Biolysis. If those instances had actually been keyed towards forcing /me/ to keep the NPC's alive I dare say I'd have had more fun with them. Even if realistically the damage going out would have to be minimal so as to appease the super casual crowd.

    On the dungeon side of things I'd love to see adds that required healing. Likewise I really wouldn't mind if they took a page from Grandpappy Cid's playbook and gave us more mechanics like his Cleansing Strike - where the healer HAS to heal everyone to full or they all bite the dust. Even if it would be trivial for most healers, it'd still be something to do other than mindlessly spamming our three button DPS 'rotation'. Because these days the only rush I get from healing dungeon content is when the tank decides to pull EVERYTHING they can and it's sink or swim time - with the bosses being almost a break in comparison. Just more healing in general please, especially if an actual DPS rotation for healers is no longer in the cards.
    (3)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Enla View Post
    I'd be rather happy with this, because it does get kinda annoying doing those instances with a dedicated heal bot that basically reduces my entire rotation to spamming Broil 3, Energy Drain, and Biolysis. If those instances had actually been keyed towards forcing /me/ to keep the NPC's alive I dare say I'd have had more fun with them. Even if realistically the damage going out would have to be minimal so as to appease the super casual crowd.

    On the dungeon side of things I'd love to see adds that required healing. Likewise I really wouldn't mind if they took a page from Grandpappy Cid's playbook and gave us more mechanics like his Cleansing Strike - where the healer HAS to heal everyone to full or they all bite the dust. Even if it would be trivial for most healers, it'd still be something to do other than mindlessly spamming our three button DPS 'rotation'. Because these days the only rush I get from healing dungeon content is when the tank decides to pull EVERYTHING they can and it's sink or swim time - with the bosses being almost a break in comparison. Just more healing in general please, especially if an actual DPS rotation for healers is no longer in the cards.
    I wouldn't be surprised if that instance was the straw that broke the camel's back for any healer mains. I feel that if SE really was paying attention to their healers, they would design instances accordingly instead of throwing in a heal bot, and expecting you to hop in there as a DPS. I was also curious how tanks feel about this instance, because Thancred makes it completely unnecessary for you to grab agro. This isn't the only instance in the game btw that makes the primary role of a healer or tank totally redundant.

    Stormblood was when I picked up SAM, which at the time was with the purpose of feeling more like a WoL who fights on the frontlines because it did not, or ever feel that way as a healer. The MSQ hardly acknowledges any healing talents you have, and constantly praises you for being a BAM. I couldn't even imagine doing the recent solo instance as a healer. I would be bored out of my mind.

    I think similar to Hall of Novice, a solo instance should have different objectives depending on the role you play. It could had been really neat to have to heal Cid through a barrage of Akh Morn's or something, or have to take them in his place if you are a tank. I think the encounter design team eats way too much effin red meat, because it's all about DPS. They seriously need some veggies in their diet.

    In short OP and to echo the others, it hasn't changed at all. Plus they've also made tank and healer roles easier to play in general. I hardly even touch dungeons anymore. Correction: I don't run them at all.
    (5)

  5. #15
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I hardly even touch dungeons anymore. Correction: I don't run them at all.
    Me too, WHEN I bother to cap my tomes, I only do pixies and alliance roulettes(healing something spicy like Dun Scaith is a rare bit of fun)
    (6)

  6. #16
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by althenawhm View Post
    Me too, WHEN I bother to cap my tomes, I only do pixies and alliance roulettes(healing something spicy like Dun Scaith is a rare bit of fun)
    Alliance raids is the only content I feel valid as a healer. It is also the content I have the most fun doing it. I feel like a big reason for such a distinction between 24-man and 8-man content is the former allows you to be more reactive. Healing is also the only role where I will feel invalidated if I die during an encounter. If you are KO'd and the group can literally still take care of things without you, it is one of the crappiest feelings in the world. This doesn't happen as a DPS or Tank because their contributions to the party consist of more than smashing 1-2 buttons for the majority of the encounter.

    It used to be a joke that you have to be a masochist to enjoy this role, but I find it to be a very true reality.
    (2)

  7. #17
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    The easiest thing they can do is simply increase complexity of healer dps rotation, it won't require to fundamentally change encounter design and will be a change that affects healer gameplay in all older content as well.

    It doesn't really decrease accessibility all that much imo since dps checks seem to only be significant in high-end content. They could perhaps soften the dps checks in future designs to compensate for the more complex healer rotation.
    (2)

  8. #18
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    Healing is also the only role where I will feel invalidated if I die during an encounter. If you are KO'd and the group can literally still take care of things without you, it is one of the crappiest feelings in the world.
    It's pretty sad how almost any dungeon boss can be done without a healer. It's actually often meta to go into dungeons with 3 dps and a tank for speed runs.
    (2)

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