Quote Originally Posted by althenawhm View Post
Even if they made the extremes and savages harder to heal, healers still need to go through solo story missions. That relic mini dungeon was such a damn bore with a healers damage rotation, and the even gave everyone a healer bot so there wasn't even a chance to use 90% of our kit
That does bring up a good point, the solo instances seem to mostly assume you're playing as a DPS (with player demographics and queues, it's hard to argue). With the few exceptions being the healer quests and maybe some MSQ stuff.

Would be interesting if certain sidequests take into account you're playing a healer and tweak the objectives accordingly. Meanwhile the dungeons and such shoudl take a page form the healer quest and add NPC mobs/adds/targets that are meant to be healed rather than killed.