Heya, so just wondering, with everyone talking about how low dps the Phys ranged jobs are, is it worth still being one or should I just give up on my beloved Mch and go SAM or a caster instead?
Heya, so just wondering, with everyone talking about how low dps the Phys ranged jobs are, is it worth still being one or should I just give up on my beloved Mch and go SAM or a caster instead?
Play whats the most fun to you.
There is alot of perceived grievance by those who favored ranged dps that they are unfairly suffering from horrible design/neglect because they think the huge survivability boost of their mobility shouldn't detract from having parse topping dps.
I would ignore it. That sort of talk can only make you upset.
Anyone who spends their time chasing the job of the month will never be happy. They'll always need to measure themselves to see if anything else might be better.
I'll add an extra bit of raid theory to the obvious answer of "play what you enjoy".
Ask yourself these two questions:
"Will you do more damage on SAM or a caster than you do on MCH?" Just because the meta shows MCH as weaker, doesn't mean that by playing a higher DPS job you will out DPS your MCH.
"Does this increase in DPS even benefit your group?" Low DPS can make or break progression, but most of this is due to problems unrelated to comp, whether it be deaths, damage downs, or mechanical failures. Unless you can play MCH and BLM at the same level (and a high one at that), you will see very little for your effort.
The point of meta is that it is the mathmatically most efficient tactic available, but thats all it is, theorycraft and statistical analysis based on player data. Meta doesn't take into account your own skill and the needs of your party, and those should take a higher focus than what the internal balance of the game has deemed the mathmatical most efficient.
The key distinction you should make is viability rather than meta. MCH is viable, even if it isn't meta. The complaints stem from how much less viable it is than other jobs, but there is no serious problem unless the job became borderline or close to unviable (there have been very few instances of this happening, though I do recall there being a few pre-stormblood - my personal experience of raiding Gordias as a PLD being one of them).
Last edited by Lambdafish; 02-19-2020 at 10:03 PM.
99% of the parties out there still want a phys ranged dps.
So as others already said, play what you like best.
If you enjoy MCH, then by all means stick to it, it's not so low that you are a liability and people who enjoy their job will generally be better at it versus other jobs.
I am a DNC main and have no intention of stopping it being my main, even though I am levelling SAM too, but I like variety.
I'll only care about how low my rDPS is when I get told I cannot join a party because its a liability. MCH in fairness had that problem in 3.0, but it's no longer the case.
You can clear any content as MCH, so the only true rule is to play the job you like the most.
The difference between SAM and MCH is that you won't be the game changer if your team needs more DPS, also expect to have ranged specific mechanics to deal with and Tactician to use. That's about it.
Your DPS only matters in content where you can't rely on your teammates DPS, think about EX/Savage with pugs. Since DPS is a taboo in those content, the easiest solution is switch to a job that brings what the team lacks the most.
I usually play MCH with my group but switch to SAM when farming EX as it is more reliable and no matter how hard I'll fail as a SAM, I'll still pull more DPS than if I play my MCH at a near perfect level. And you have neat role skills such as Bloodbath and feint if your healers are struggling.
Otherwise, I'm playing MCH with my group as I can trust the DPS and the healing.
Heck, even then, it's fine for EX and Savage.You can clear any content as MCH, so the only true rule is to play the job you like the most.
The difference between SAM and MCH is that you won't be the game changer if your team needs more DPS, also expect to have ranged specific mechanics to deal with and Tactician to use. That's about it.
Your DPS only matters in content where you can't rely on your teammates DPS, think about EX/Savage with pugs. Since DPS is a taboo in those content, the easiest solution is switch to a job that brings what the team lacks the most.
I usually play MCH with my group but switch to SAM when farming EX as it is more reliable and no matter how hard I'll fail as a SAM, I'll still pull more DPS than if I play my MCH at a near perfect level. And you have neat role skills such as Bloodbath and feint if your healers are struggling.
Otherwise, I'm playing MCH with my group as I can trust the DPS and the healing.
Indeed it is. My goal wasn't to say that MCH is not viable with Pugs, it's simply not as efficient as SAM.
If you imagine doing a race, you'll do a better time as a SAM but nothing stops you from finishing the race as a MCH.
The difference will be weak with a single run, but it can be a significant impact on multiple runs or on a messy run.
MCH remains viable and fine, simply not as efficient but nothing to justify giving up on MCH for SAM.
@OP This video might interest you if you are looking at meta. Sfias insight into the concept is especially worth listening to (being that Sfia is a world progression raider, and holds multiple world firsts including Alex Ultimate).
MogTalk: 196 - MMO Subscriptions & Meta Jobs
Last edited by Lambdafish; 02-19-2020 at 09:44 PM.
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