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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100

    Suggestion: Duty Finder Revamp?

    The duty finder feels a bit clunky to me...this was more of a random thought I figured I'd share. This stems from a few names being "ehh" or from me realizing I rarely, if ever, run certain dungeons due to how they're organized in the roulette system (eg. I don't do 50/60/70 because the xp is not worth it compared to other options)

    Roulette:
    Dungeons
    *Allow queuing in multiple roulettes. Regardless of what pops, they all give an xp reward similar to the current "low level" reward.
    1-49 Dungeons
    50-59
    60-69
    70-79
    *Non XP Roulettes (give tomestones, as they are now)
    80
    Expert

    Other
    *Remove Main Scenario Quest (the two 50 end dungeons) and turn them into instances using your Grand Company Mercs or the Trust system. In fact, get the trust system working ASAP in as much as possible!
    *Other roulettes stay as is (Trials, PvP)

    Trials
    *Reorganize all the silly names ... when you can solo "Savage", or when "Savage" becomes easier than "Hard Mode".. the names are janky.
    *Trials that have no "version" stay as is ("The Chrysalis"), but stuff like the Primal battles just get "Stars".

    So:
    Level 20 Ifrit "The Bowl Of Embers"
    Level 50 Hard Mode Ifrit "The Bowl Of Embers ★★"
    Level 50 Extreme Ifrit "The Bowl Of Embers ★★★"

    This also means the first encounter with Ravana ("Hard Mode") at 53 would just be "Thok ast Thok"

    WHY?
    For one, it would allow the devs to make additional trials for higher levels without wasting time on names like "Ultimate" or "super duper ultimate!"
    For two, this naming could also apply to dungeons/raids that currently have a savage/hard mode..and would allow them to make a 3rd tier (or more) of dungeons we've played (eg. "Haukke Manor ★★★").

    /random thoughts..over!
    (1)
    Last edited by kaynide; 04-20-2020 at 12:37 PM. Reason: Adjusted from feedback.

  2. #2
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Incoherent idea, as you can't get exp in an 80 or expert dungeon.

    SE want you to level through current dungeons for good reasons.

    1) You should, in theory, know how your job works, and the current level dungeons are the only way to do that on the way up to 80.
    2) They don't want people doing current content to sit in even longer queues because people will just spam easy roulettes for massive exp and ignore everything else.
    (5)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    @Floortank, Adjusted (I see what you saw there; a sentence didn't make my original posting... go go copy/paste reorganizing and losing text)

    Regarding #1, agreed. But one can already circumvent knowing how to play their job by spamming PvP or DD/HoH. I don't think this is a good thing, but not really the target of my post. AKA another thing that needs tweaking.

    Regarding #2 I'm sure that can be balanced. If they only run easier dungeons, make the higher level content give more XP. If that makes people do only the higher stuff, then adjust until balance achieved. Maybe give an increased % bonus for the more roulettes checked, regardless of what pops.
    As in "Sure, I'm willing to do all the dungeons up to 1-69!" *get base bonus + a little extra for checking 3 different (1-49, 50-59, 60-69) roulettes*

    Then either A) "black out" the roulette that popped/allow the player to run the other roulettes or B) Have some point system like daily turn ins/beast tribe quests to allow X dungeon roulettes per day of any level range with bonus xp.
    (0)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    The point of the roulettes is specifically to not give you a choice. So that they can pair you up with sprouts in whatever content they need, not what you need/want. They reward you for the inconvenience. More choice just means some of the instances could potentially be lacking participants.

    The "hard" left over from the early days is a little convoluted but for the most part it works exactly like a star system. Normal < Hard < Extreme < Savage < Ultimate. Not sure why it really needs to be changed. That order still holds so long as you don't unsynch (not the default). And if you do unsynch you should know (or look at) the encounter's lvl.

    There won't be anything harder than ultimate. And although they've toyed with the idea of an extreme dungeon they haven't really demonstrated wanting to do anything like that. But even if they did, they could just call it extreme.
    (7)

  5. #5
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    My point about the stars is to divorce it from the perceived difficulty, since that is convoluted. It’s not really so much about having an extreme or ultimate dungeon as it is allowing an easier way to go back and reuse assets to dungeons.

    Again, not so much a “Haukke Manner Extreme” as “Haukke Manner, part 3”

    To rephrase a similar problem in a very different part of the game Materia in the English version is simply “Blahblah Materia #”. Easy. In Japanese? Oh hell no.. it’s Materia, Materira, ga, da, ja... The opposite is true of treasure maps, where instead of “blahblahskin Treasure Map” it is numbered, as in G10 = Gazelleskin.

    The ultimate point being, just numbering things or labeling in a clear way is always a win for me.
    (1)
    Last edited by kaynide; 04-20-2020 at 08:09 PM.

  6. #6
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    xp gained should be a flat 1.5x after the daily bonus has been given. It's not really leveling if you take a 70 through it, and you constantely get < lv30 dungeons for the crappy xp they give versus the exp needed for your next level. Queuing for highest dungeon isn't great for obvious reasons, although it would be ideal otherwise.
    (0)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I think the XP gain from roulettes should be higher. It feels like many of them aren't worth it for XP while going trough the mental anguish of locking your abilities, would often much rather queue for a dungeon that allows me to use all my abilities instead of handicap roulettes.

    Honestly if they could find a way to balance having all your abilities in older content (decrease your damage based on which abilities you have unlocked?) I'd play all the roulettes just for fun, not even for the reward.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rasikko View Post
    xp gained should be a flat 1.5x after the daily bonus has been given. It's not really leveling if you take a 70 through it, and you constantely get < lv30 dungeons for the crappy xp they give versus the exp needed for your next level. Queuing for highest dungeon isn't great for obvious reasons, although it would be ideal otherwise.
    Or just cause all enemies' and dungeon completion experience to generate exp as if they were your actual level, rather than your synced level. Or, give some portion (say, 75%) of that.
    (1)

  9. #9
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    They should take out MSQ roulette and make it solo, like you said, and put the XP into other roulettes. Only, this XP bonus, as well as level 80 tomestones, are only earned if you have an item level appropriate to your character level. Low level players will be fine since you are still getting poetics, and you gear yourself with poetics. Anyone else who wants allegory or whatever is current has to put on proper gear and stop trying to dodge high level content by swapping gear.
    (1)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Or just cause all enemies' and dungeon completion experience to generate exp as if they were your actual level, rather than your synced level. Or, give some portion (say, 75%) of that.
    That sounds like a great way to encourage people to game the system so they only get low-level roulettes if they're going to give you the same EXP for less work.



    Quote Originally Posted by Esmoire View Post
    They should take out MSQ roulette and make it solo, like you said, and put the XP into other roulettes.
    MSQ roulette isn't taking up part of some overall quota of roulette rewards. They increased it without deducting tomes from elsewhere, and if they remove the roulette entirely then that reward most likely goes with it.
    (0)

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