Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 34
  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    Adding more Healer responsibility: Yay or Nay?

    So we have Repose as a role action--a currently useless ability.

    Repose gives us a streamlined, interesting debuff with little-to-no application for its use outside of, at most, early-game shenanigans. It doesn't need to stay this way, though.

    In the BLU carnival, there's a fight with an enemy that starts the fight by giving themselves a massive damage up buff. An acceptable strategy to combatting this foe is by putting him to sleep and waiting out the buff's duration.

    This is one example of how Sleep can be useful in certain fights. There are other possibilities too, such as someone leading an add to a hotspot of some kind (like a switch or a trap), and the healer needs to put that add to sleep.

    As healers, we're always on the lookout for more things to do when we're not healing. In many cases, it can feel like a DPS spam with some occasional healing for mechanics or when someone messes up, but if we're going to keep Repose, why not make it something useful?
    (1)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    This topic is really debatable mainly because of where healers fall on the healing spectrum in efficiency. I've seen healers who quit healing because they were told to do more things, and I've seen healers quit because there isn't much for them to do gameplay wise.

    Personally, I would say no because of how putting more healer responsibility would make it seem intimidating like a tank's responsibility. With the limited number of healers that are already in the game, I would not try to discourage people from healing any further while juggling their member's HP bars and maintaining DPS. I rather see their DPS rotation to be adjusted instead to encourage DPS as a healer and adjust their skills to be more engaging in a battle.
    (5)
    Last edited by AnotherPerson; 04-20-2020 at 07:35 AM.

  3. #3
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Yaaaaay for more to do, but not just for healers for everyone pls. :3
    (1)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I would say "yes !" particularly if it could extend the way of playing for the healers.
    Obviously, it could be the case with Repose.
    To not frutrate players because of the reponsabilities, missing Repose should not be too punishing, depending of the difficulty.
    For example, we have 6 sec to sleep the add. If we miss it :
    For a normal trial, it could result on a AOE damage.
    For an extreme trial, it could result on a stronger AOE damage.
    For a savage battle, it could result on a stronger AOE damage + 1 stack of vulnerability (which would increase if we miss every Repose)
    (3)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I like the idea of any role having more interesting things to do.

    I also think Repose could be a skill that opens up more diverse options in battle than just ‘deal damage’ or ‘use heal oGCD’.

    One example I can think of is that it can take the place of Stun. If you’re doing a random expert dungeon and you know the enemy is doing an annoying attack that won’t be stunned for whatever reason, generally you can just throw Repose at it to interrupt the attack, regardless of whether it could be stunned in the first place (unless it’s a boss of course).

    Maybe things like this could be implemented to open up more options to use it? Like an enemy that does a big attack that can’t be stunned, but can be interrupted by putting it to sleep? Though it’d have to be strong enough to warrant losing a dps GCD but not strong enough that it could kill the party because that would be too much for general content, especially if we’re just talking trash mobs.

    But then if it’s in a high-tier raid, either people will be like ‘why do I have to sleep this enemy that won’t kill me instead of just dealing damage’, or ‘this enemy is too strong because if I don’t sleep it quick enough the party could die’. So it’s like, I think my idea sounds nice in theory, but I don’t know how something like Repose (or any debuff in general) could be implemented in a way that would be accepted by players

    My own opinion is that I like the idea of having more responsibilities for healers, especially in regards to things that would make the healer role feel like more of it’s own thing than a variant of another role. But the idea that healers deal damage when not healing is still the main impetus behind the healing role, so I can’t imagine any further responsibilities beyond the damage/healing balancing act would be well-received on the whole. If not purely because of the difficulty with balancing around things like debuffs and the fact that the game’s design doesn’t really support these kinds of gameplay.

    There is also the argument that there’s no point in fixing what isn’t really broken. Healers don’t need more responsibilities because if/when they get more involved damage rotations they’ll already have more than enough responsibility. So it’s like, they’d have to put a lot of development effort into balancing something out that might not be enjoyable, even though players already have something they could enjoy that’s much easier for the game to be developed around. Having healers focus more on things that already exist like the heal/damage balancing does seem more practical than trying to implement entirely different things
    (1)
    Last edited by Connor; 04-21-2020 at 02:01 AM.

  6. #6
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'm all for more things to do. Not necessarily DPSing, tho. CC would be cool. It's just a shame that the game doesn't support that. Enemies are too weak to bother and bosses are immune to most effects. That's why I'm hoping we get a new Eureka (I know, I know lol) with a threatening overworld to make these spells viable again. Lord knows I've given up on Yoshi and team making the actual overworld threatening.
    (3)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I'm torn on this.

    Healers already have the most responsibility in the game.

    They're expected to heal the tanks, fix everyone's stupidity, heal normal raid wide damage, and provide dps all at the same time.

    How much more should they be burdened with?
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Another anti repose thread?

    It is one of the best abilities in the healer kit. It's just not for raids.

    If you don't do content where it's used... just take it off your hotbar. Jeez.
    (0)

  9. #9
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Another anti repose thread?

    It is one of the best abilities in the healer kit. It's just not for raids.

    If you don't do content where it's used... just take it off your hotbar. Jeez.
    If you bothered to actually read the post, it wasn't an anti repose thread. It talked about making it better for all content and giving healers more to do.


    Personally,OP, I wouldn't mind it, but I'm not the biggest fan. Would prefer the DPS aspect to be made more interesting, since I actually like the idea of "combat medics" and that's what the healers in this game are. Just wish the "combat" part wasn't broil x 100000
    (12)

  10. #10
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by AnotherPerson View Post
    . I rather see their DPS rotation to be adjusted instead to encourage DPS as a healer and adjust their skills to be more engaging in a battle.
    This needs to be done because I'm falling asleep with the role. Most of the 'fun' with healing is finding a balance between weaving dps and managing heals...FF14 has all but ruined that aspect of the game though, sadly.
    (9)

Page 1 of 4 1 2 3 ... LastLast