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  1. #301
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Its not the case of SE trying to make dungeons more interesting, but a case of stupid design decisions and "self balancing" designing if i would have to call it.

    Why we cant have AOE and single target merged together to create more engaging gameplay, where your best skill could do aoe damage and have more skills to rotate in. It only takes space for separate aoe and single target skills, creating an illusion of complexity where there is none. Why cant we have a 1-2-3 combo turned into aoe combo, and another 2 buttons reserved for OGCD? Whats the sense there is trying to "balance" out the dps output against multiple targets, things dying faster would feel so much better.
    Balancing the multi target and single target combos and creating two separate rotations, dividing our crucial keybind space for 2 things is the worst design decision ever made in this game.
    Instead of having 1 rich and fun to play skillset we are left with pathetic 1-2-3 and 1-2, this is complete nonsense.
    (1)

  2. #302
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Knowing when to use single target and when to use AoE is one of the few ways left that you can be smart about optimisation. It's also one of the few ways at present in which your position sense as a tank can benefit your team.

    Combo systems exist because 1-1-1 gets tedious over a three to five hour stretch of relatively static, predictable gameplay. That's also the reason why PvP can afford to condense down so much button bloat.
    (4)

  3. #303
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lyth View Post
    Knowing when to use single target and when to use AoE is one of the few ways left that you can be smart about optimisation. It's also one of the few ways at present in which your position sense as a tank can benefit your team.

    Combo systems exist because 1-1-1 gets tedious over a three to five hour stretch of relatively static, predictable gameplay. That's also the reason why PvP can afford to condense down so much button bloat.
    3+ AoE. Oh look most trash pulls are 4 or higher.

    Also that’s the level of optimization we’re dealing with?
    (1)

  4. #304
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Yes. The rest is ping.
    (2)

  5. #305
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MerlinCross View Post
    3+ AoE. Oh look most trash pulls are 4 or higher.

    Also that’s the level of optimization we’re dealing with?
    Actually all the tanks have situational 2 target dps gains which has been ultilised in both raid tiers so far as well as ultimate. For example on gnb their aoe is a dps gain at 2 targets with the exception of the gnashing combo over fated, so for example on titan you could gain extra damage from aoeing when gaols turned up or in eden prime you could stand in a specific spot and hit 2 orbs and eden prime on aoe. This tier you can get some aoe off before one becomes invincible on ifrit and garuda. Lots of optimisation space in that regards
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #306
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally SE dropped the ball hard on both Healers and Tanks. On tanks case they tried to standarize jobs so hard that they neutered jobs identity alongside of nerfing their ceiling, damage and responsabilities.

    Right now tanks are easier to play than ever, with some classes being copies of each other (hello Dark "Warrior" nice "rework" we got there even if its more functional than before its far more boring), no need to manage aggro unless you forget to turn tank stance on etc. No wonder many tanks said "screw this ill go dps at least ill have more fun", since imo gameplay wise is the worst expansion by far and even some dps jobs, the least affected jobs since healer and tanks got hit hard, are in quite poor state (Someone in SE must HATE Monks with a passion and Bards got hit in the kupos this expansion to mention a few)
    (6)

  7. #307
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Lack of Tanks...

    Honestly, I think its just because people don't like being the one upfront. Sure, the lack of big numbers might bother some people, but I really think its the fact that everyone basically expects you to know what you're doing. At a base level, you die, they follow, everyone blames you. Especially in places like Aurum Vale.

    It also doesn't help that as someone who prefers playing Caster-classes, none of the actual tanks scratch that itch for me.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  8. #308
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Actually all the tanks have situational 2 target dps gains which has been ultilised in both raid tiers so far as well as ultimate. For example on gnb their aoe is a dps gain at 2 targets with the exception of the gnashing combo over fated, so for example on titan you could gain extra damage from aoeing when gaols turned up or in eden prime you could stand in a specific spot and hit 2 orbs and eden prime on aoe. This tier you can get some aoe off before one becomes invincible on ifrit and garuda. Lots of optimisation space in that regards
    Well for your Eden example that sounds like 3+ targets.

    Otherwise I’d need to see some numbers on that as I haven’t really done much raiding but this is news to me. I’m not saying your wrong, but if it’s that clear of a DPS gain I thought I would have learned that by way of community Osmosis, given how number crunchy we are.
    (0)

  9. #309
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Combo systems exist because 1-1-1 gets tedious over a three to five hour stretch of relatively static, predictable gameplay. That's also the reason why PvP can afford to condense down so much button bloat.
    Hitting 1-2-3 instead doesn't really make the gameplay any less static or predictable, though?...
    (0)

  10. #310
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MerlinCross View Post
    Well for your Eden example that sounds like 3+ targets.

    Otherwise I’d need to see some numbers on that as I haven’t really done much raiding but this is news to me. I’m not saying your wrong, but if it’s that clear of a DPS gain I thought I would have learned that by way of community Osmosis, given how number crunchy we are.
    Well Im assuming its because its just common sense that 2 targets is a gain by basic addition. Again taking gnb as an example on 2 targets:
    Burst Strike 500 potency vs Fated Circle 640 (320*2) potency: AOE Wins
    1-2-3 ST Combo 900 pot+ 1 ammo VS 1-2-1 Aoe combo 1100 (150*4 + 250*2) pot + 1.5 ammo: AOE Wins
    Gnashing Combo 2490 pot vs Fated+1 aoe combo 1440 + 1 ammo vs 3 target same 2160 pot + 1 Ammo: Gnashing wins in 2 targets and loses overall in 3 targets due to the extra ammo generation.

    The same sort of basic addition can be done for the rest of the Tanks. WAR GNB and DRK all gain by using aoe combos over regular 1-2-3 at 2 targets, but have specific skills that do more than the aoe (such as fell cleave and bloodspiller). People should really take the time to just read their skills lol the numbers are right there.

    As for the eden prime point, to elaborate further, you had to stand in a pretty precise spot to hit all 3, but it was fairly safe to go for cos if you missed the spot, you'd still hit 2 which was a gain anyway
    (2)
    Last edited by ReiMakoto; 05-14-2020 at 09:19 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  11. 05-14-2020 10:53 PM

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