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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by TwistedTea View Post
    When everyone and their aldgoat is a pentamelded omnicrafter, no one is.
    They're all still pentamelded omnicrafters. You can't take that away from them.

    They're just no longer special snowflakes by having a relatively unique status.

    Quote Originally Posted by TwistedTea View Post
    Crafting/gathering are still consistent ways of making gil. However, the gil income from many crafted/gathered items has dropped drastically.
    Prices might have dropped but there's still plenty of profit to be gained. If I only costs me 5k to make an item, I'm still profiting whether I sell it for 10k or 100k.

    Quote Originally Posted by TwistedTea View Post
    Also what is wrong with accumulating gil?

    It's just something else to grind out.
    There's nothing wrong with accumulating gil. There are always players in MMOs that base their game play around wealth accumulation.

    But that's a mini-game that's subject to change just like any other game content. Those playing it need to be prepared for competition and for market values to change instead of expecting things to remain static. When there's a change to the market, you need to be ready to adjust.
    (3)

  2. #2
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Jojoya View Post
    They're all still pentamelded omnicrafters. You can't take that away from them.

    They're just no longer special snowflakes by having a relatively unique status.
    The thing is that there were fewer pentamelded omnicrafters around. By making crafting/gathering more accessible, there's an oversupply of crafted/gathered goods.

    For the buyer, it's a good thing, since prices have fallen. For the seller, not so much.


    Prices might have dropped but there's still plenty of profit to be gained. If I only costs me 5k to make an item, I'm still profiting whether I sell it for 10k or 100k.
    Opportunity cost in two ways.

    One whether you're crafting an item which will sell for a profit of 100k and above or an item of 5k profit, you have to set aside time assuming they both sell often. I rather craft items with the 100k profit margin and above.

    Second opportunity cost, is the limited number of retainer listings (20). I only have 2 retainers. So I try to make it a point that each item that I list must be giving me a profit of 75k and above.


    There's nothing wrong with accumulating gil. There are always players in MMOs that base their game play around wealth accumulation.

    But that's a mini-game that's subject to change just like any other game content. Those playing it need to be prepared for competition and for market values to change instead of expecting things to remain static. When there's a change to the market, you need to be ready to adjust.
    I agree and that was the point, I was trying to make with the initial sentence. I no longer consider myself a crafter main and have moved to other market segments which are more profitable.
    (0)