How about: If you click / clear a dialog in less than a second, it indicates to the game that you're not reading them, so it doesn't display any more of them during the rest of the interaction with that NPC.
How about: If you click / clear a dialog in less than a second, it indicates to the game that you're not reading them, so it doesn't display any more of them during the rest of the interaction with that NPC.
No.
1. You could skip dialog by accident.
2. It would be incoherent with the core game design
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