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  1. #21
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    When it comes to this game, I realize I can't get too attached. I play with others who enjoy the story, and so do I. But, really I've lost faith developers care what the population thinks about the direction they're taking jobs in this game. Going on almost a year they've been mum on the dissent from the healing community; largely, we and our concerns don't exist.

    And, I actually fear it's going to get worse in patches to come b/c this game works to cater to a fairly large crowd of gamers who use a controller. I wholeheartedly expect they're going to continue gutting classes, simplifying character/skill designs, and work to homogenize game-play so everything is basically the same across jobs, minus cosmetic differences of course.

    While Jobs might look different and have varying animations, functionally they'll increasingly be more of the same.
    (7)
    Last edited by Truen; 04-15-2020 at 05:08 PM.

  2. #22
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Truen View Post
    When it comes to this game, I realize I can't get too attached. I play with others who enjoy the story, and so do I. But, really I've lost faith developers care what the population thinks about the direction they're taking jobs in this game. Going on almost a year they've been mum on the dissent from the healing community; largely, we and our concerns don't exist.

    And, I actually fear it's going to get worse in patches to come b/c this game works to cater to a fairly large crowd of gamers who use a controller. I wholeheartedly expect they're going to continue gutting classes, simplifying character/skill designs, and work to homogenize game-play so everything is basically the same across jobs, minus cosmetic differences of course.

    While Jobs might look different and have varying animations, functionally they'll increasingly be more of the same.
    Don't blame controller players they are not an issue Ast and Sch never were issues on controller prior to 5.0, I mained sch during ARR/early HW (the time where they had their largest toolkit) where I became Ast from Midas onwards they were very manageable and they added things like the cross hotbar which made it even easier to have access to all skills.

    The changes done to healers were to do 2 things
    1.Force a more healing focus gameplay (prior to ShB Yoshi P said he felt it was unfair that sch made other healers do the healing more so they could dps, which was especially bad as sch was the one healing the most at the time)
    2.Make it easier for new healers to get into the role without feeling overwhelmed

    1 Backfired spectacularly when their encounter design team didn't compliment the changes and in fact caused a greater emphasis on Dps as we have more downtime than ever before this expansion, Whoops.

    2 worked made a lot of people try out the new versions of healers but it created another 2 problems a lot of the veterans only play out of obligations then just set them aside when not needed if they didn't outright drop them and there is barely any hook for the healer jobs, I cannot in good conscience say Cnj(whm) will get better at 80 to a lv 20 sprout who is bored of it after 3 dungeons nor could I recommend Ast or Sch as the gameplay while slightly different with how they handle healing their downtime/dps is the exact same tedium Cnj has and that is for 78 levels (dagnabit this is so bad why were the healers alone designed around group play only).

    And if they truly dumbed things down for controller players pray please explain why current Ast who has the worst controller issues this game has seen not been dealt with at all to ease said issues.
    (12)

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MPNZ View Post
    TBH, optimizing things in general can just strip a ton of enjoyment out of games. Especially, if it's an aspect that's like totally forced and hen-pecky
    The way I see things, is that if doesn't feel rewarding or fun to try and play your job optimally then something's not right. That doesn't necessarily mean the job is designed poorly as sometimes how a job plays is in contrast to a player's playstyle, but I don't feel this is the case with AST. The card mechanic is atrocious and literally strips all enjoyment out of this job.
    (3)

  4. #24
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Ignoring the boring dps rotation that all healers share for this, but the reason why I like WHM and SCH much more than AST is Sleeve Draw. Healing-wise I'm fine with it. I can also live with the fact that all cards are the same, even though I prefer the variety of the old card system. But Sleeve Draw is such an annoying ability, making the already annoying need to constantly target the DPS even more annoying. I just hate it and it makes me not play AST very often anymore.
    (6)

  5. #25
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Though many others in this thread have offered various replies, it can be boiled down to a handful of fundamental problems

    1. Cards and lore got stripped away, the new cards are loved by raiders, but detested by everybody else. The average player can't see the difference to dps without a parser (ps4 users can't even do that and not everyone on pc wants to break the ToS) and even then there's little thought going into the card as the colour tells you which party members its used for. The changes instead of removing fishing, encourage it with redraw stacks and divination given the seal mechanic.
    2. All time magic and most unique spells/abilities scrapped leaving it bland further stripping its identity, complexity and playstyle. It was supposed to be the high skill healer with lower potencies but more flexible
    3. The introduction of the play button screwed controller players incredibly badly. What takes a pc player 3 mouse clicks (draw, target, play) takes a controller player several due to how navigation in the party works. Pc players can even knock it down to 2 clicks due to how macros can be put on screen.
    4. There is no feeling of reward from the Astrologian now for getting cards lined up with buffs and time magic nor does levelling result in awesome new skills, much of the reworked skills and new skills are either instant ogcds of regular gcds, clunky or not needed because the encounter damage still doesnt keep up with outgoing healing.
    5. At launch, it was a horribly weak mess and the devs are still buffing it to try and bring it up to par for raiding.
    6. A single death cripples it. Small bit of lag knock you off into a pit? Once you're revived I hope you like doing nothing but throw a single card for the next 30 seconds while you get mp back.
    Noct ast in particular is awful as its functonally inferior to diurnal in addition to having higher mp costs so its likely you have lucid on cd a lot. At least SCH has the fairy and WHM has infinite mp played with any degree of competency

    In addition all healers and tanks have suffered this expansion due to excessive homogenisation, unneeded gutting of dps skills (thereby ruining solo play and levelling) and subsequent stripping of downtime abilities.
    (15)

  6. #26
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Yeah healers and Tanks kinda got tuned down /(ugh) and some dps did too, I don't think this type of redesigning was necessary as balance wasn't in a bad spot to begin with it encouraged people to work as a team.
    (2)

  7. #27
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    (1)
    Last edited by Deceptus; 04-19-2020 at 07:40 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #28
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    They have the most actions per minute for lesser results.
    Actually, they put out more or less the same potential results as WHM and SCH, but have to work twice as hard to match them. Also to add to this, targeting party members for cards feels horrible particularly on controller. Having to put in like 5 extra inputs within 1 second just to put a card on each dps player is particularly nasty when you have Sleeve Draw active.
    (9)

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