Quote Originally Posted by Shurrikhan View Post
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So, "The outcry of "But they've tried so many different ways to fix it!" since ARR is disingenuous."? But pointing to a version of the game that existed more than a decade ago and played vastly differently as an example of fist stances working isn't?

"The fist stances totally worked in this failed version of the game!" is not a good argument for keeping the fist stances. The devs have had 7 years to make the fist stances into something meaningful or with actual choice, elected to do nothing for the first 4 , and then when they actually made attempts, failed, and then failed to learn from the first failure. When the choices are 'do nothing', 'failure due to not learning from previous failures' and 'success' it's hardly surprising people don't want to give the devs another attempt. Being stuck with bloat fist stances for another two years because the devs once again failed to put thought into making them meaningful or an actual choice isn't something I and many others are willing to take a chance on. Especially when we seem to be eternally on the bottom of the priority list for dev attention.

Can the fist stances be made to be interesting and facilitate actual choices? Yes
Do I trust the Devs to put in the time, thought, and effort to successfully, purposely create such a thing? No. Especially not without it resulting in other issues being left unresolved or creating whole new issues.