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  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90

    What I would like to see in future monk!

    So been thinking about what I would like to see in the future monk I def would like to see some kind of buff or something that changes or augments snap punch. its the last hit in our rotation chain and to be honest its a wet noodle LOL!! I would like to see something like fist of the thunder god or something like that where if you maintain GL or keep demo up for X amount of time the next snap punch turns into it kinda like dragoon just to give that wet noodle some more ooomf! Also would like to see riddle of fire change into or be replaced with something like we saw way back in the day during monk quest line and we go super saiyan like widargelt as a personal DPS buff. just some flavor I would like to see or hundred fist as a steroid for recast timer and or auto attack would be dope.

    But the main thing is I would like to see rockbreaker and arm be changed animation wise arm is kinda cool seeing the ground crack but we can do so much better and rockbreaker just looks mey? or is it just me?
    (0)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I just want something to make charges less reliant on luck. Even during Brotherhood it can end up barely being a single forbidden chakra if you're unlucky. Everything else is cool beans.
    (4)

  3. #3
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    yeah im just thinking of some new things and or things that can be added or expanded on and just my personal wants haha hundred fist would be sweet af
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    In order of importance...
    1. More to deliberately build towards (rather than gain merely as byproduct) in the mid-term, e.g. between rotational strings and RoF/Bro/PB.

    2. Highly flexible rotations with initially simple targets but tremendous nuance by the time one reaches optimal high-level play, especially given the context above. These may originally seem forgiving but should ultimately instead feel precise (with many forking and intersecting rotational pathways with a hefty situational factors and changeability). Choices should be deliberate, but failed plans should allow you to adapt to new ones.

    3. Great aesthetic flow. The skills should look like they really do chain into each skill available after this. If that takes using a whole lot of conditional skills, so be it.

    4. Varying speed, be it by complex control of a (far more polished) GL- or stance-like mechanic, different skills causing different %GCD lengths (e.g. from 40 to 100%, conditionally or baseline), the creation of buffs from shared resource systems, or even by the implementation of a granular Stamina resource around which to vary between accelerated and slightly delayed rotational strings. This should be fairly integral to the 2nd point above.
    (3)

  5. #5
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    for me:
    1. just make all the gl maintenance skills be under only one single skill instead of the 4 we have(and if posible, said skill freezes it whit not need of stand still)
    2. they should expand greatly what we can do whit chakra, because atm is a total joke(if posible as ogcds)
    3. remove the RNG from chakra generation
    4. there should be 14 chakras(7 of light 7 of darkness) to use on chakra skills so the job gets some kind of complexity
    (3)

  6. #6
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    Quote Originally Posted by Xau View Post
    for me:
    1. just make all the gl maintenance skills be under only one single skill instead of the 4 we have(and if posible, said skill freezes it whit not need of stand still)
    2. they should expand greatly what we can do whit chakra, because atm is a total joke(if posible as ogcds)
    3. remove the RNG from chakra generation
    4. there should be 14 chakras(7 of light 7 of darkness) to use on chakra skills so the job gets some kind of complexity
    ohhhhhhh yeah adding the dark chakras could be cool I forgot about those!! and yeah having the 4 skill maint is so bad and TK need to be changed or cut
    (0)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    1. Remove the aspects from Stormblood that we hated that weren't fixed or were actively made worse in Shadowbringers. The record of this is two years old and the devs still haven't done anything. That is things like removing Crit RNG and reworking Brotherhood so it isn't both comp dependent and have RNG on it.

    2. As an extension of the Crit RNG removal, rework Chakra completely. Right now it's designed as a downtime loss mitigator as it was in Heavensward which has created all manner of problems that have been outlined in other threads such as the "Monk needs a complete rework" thread that's been on the front page of the DPS forums for months now. Also it bare's repeating, but people really don't like the double layered RNG on it, or really RNG on this job at all.

    3. Remove the Fist stances. The devs are so utterly enamored with putting traits on these and keeping them around its baffling, despite them still having not fixed the fundamental problem of there only being one dominant fist stance because only one increases your damage the most. In Shadowbringers they basically repeated Tackle Mastery, but as two traits. Enhanced Fists of Fire is earned and becomes invalidated over the course of about 6 levels by New!Riddle of Wind. Get rid of them, let's not have a third expansion where Fist Stances get traits that do nothing.

    4. Rework all of the terrible utility skills we've gained over the years for Greased Lightning. Tornado Kick need not exist in the current design of the game and is lackluster as capstone skill, Six Sided Star is just as lackluster as a capstone skill, Riddle of Earth was bad as it was designed and the Positional Nullification is a bit overblown even if it's semi-necessary, Anatman basically exists so they could nerf Perfect Balance to keep us from using Tornado Kick. Tornado Kick in particular needs a fundamental change in how it functions because its a noose around the jobs design while Anatman has been rendered basically useless by making Formshift as capable of upkeeping GL as other jobs upkeep buttons.

    5. Return some of the skills they've removed. Touch of Death, transfer Fracture to Monk, and returning Howling Fist would all be greatly appreciated with how little we have on the job at the moment.

    6. Reconsider how Dragon Kick was changed. Yes it was altered as part of the removal of physical debuffs, but Leaden Fist puts a disproportionate amount of potency on Bootshine's potency and further skews perfect balance towards being a damage cooldown when the devs clearly want it to be how we gain our Greased Lightning/Twin Snakes. If it were a small persistent self buff to Critical Hit rate for example with a 14 second duration like it basically was before since as Monk was the only job to truly use Blunt damage (yes haha booksmacks/canes macks but really) then Monk wouldn't have nearly as much potential positional damage loss and there wouldn't be quite as much emphasis on spamming Leaden Bootshines.

    7. Not a problem with Monk as designed but more the developer attitude of the developers towards it. Listen to our feedback and implement it in a timely manner instead of making us wait full expansions when you know we hate something. It shouldn't have taken the devs a full expansion to do something about the slow on Riddle of Fire when they knew it was a problem from the get go and why. I've been playing since Heavensward and every time it seems like Monk has a problem with anything, it always seems like it's the lowest possible priority for the devs to fix it.
    (7)
    Last edited by SpeckledBurd; 04-28-2020 at 04:50 AM.

  8. #8
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Please, dev team, for the love of all that is holy just remove the RNG from the job. I am aware that a lot of people are frustrated with how useless a lot of skills are like SSS and TK or the fist stances, but I cannot put into words how upsetting it is to by default, be at a disadvantage because there isn't a DRG, SCH or DNC in the party. To have an entire half of the job locked behind two forms of luck.

    I've been playing since Heavensward and every time it seems like Monk has a problem with anything, it always seems like it's the lowest possible priority for the devs to fix it.
    How many times have we seen this happen in Shadowbringers already? BRD's removal of double layered RNG, but not doing anything about Chakra. Or how SAMs got their Shoha reworked after complaining that it's a situational skill, and yet doing absolutely nothing for TK and SSS? I'm pretty sure MNK has received more changes in PVP than it has actual changes in this expansion.
    (5)

  9. #9
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Consecutive normal punches
    Serious series : Serious punch
    (1)

  10. #10
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    3. Remove the Fist stances. The devs are so utterly enamored with putting traits on these and keeping them around its baffling, despite them still having not fixed the fundamental problem of there only being one dominant fist stance because only one increases your damage the most. In Shadowbringers they basically repeated Tackle Mastery, but as two traits. Enhanced Fists of Fire is earned and becomes invalidated over the course of about 6 levels by New!Riddle of Wind. Get rid of them, let's not have a third expansion where Fist Stances get traits that do nothing.
    You mean you're not looking forward to our level 82 and 86 traits? Lv82 Trait: Fists of Fire increases damage by 15%. Lv86 Trait: FoW Increases Damage by 5%. But don't you forget about our new capstone level 90 ability! Leaden Foot: All positional damage up 20% but places heavy on MNK. Y'know, to make hitting those positionals a monstrosity lmao. (I'm joking devs, don't put this in the game. I know it's the sort of thing you'd do because you don't want MNK to actually be fast so you find ways to slow them down through BS loopholes within niche skills).
    (5)

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