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  1. #16
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Depending on how much the rework the job, I made a suggestion on another thread that might work with this....

    Was suggesting that both to address the issues of useless fist stances as well as the gutting of off global cool down moves, I'd like to see some method of implementing the blitz attacks Sabin uses in FFVI. And to that end.... they could have the attacks themselves change based off what stance you're in. Something like the same button will execute Fire Dance if you're in fists of fire, but would do Razor Gale if you're in firsts of wind.

    I'd even take something like one fist stance turns your off global cool down moves into lower potency AOE skills while the other is higher damage, single target skills (think like Garuda summon vs. Ifrit for summoners)

    Sure raid fights would still be largely just once stance, but even if there's a floor with lots of adds, or for running dungeons, you'd have a reason to more often use the other stance.
    Just locking specific moves behind the fist stances sounds like keeping them around as unnecessary bloat IMO, especially if it's going to lock skills from a new subsystem like Blitzes (I'm assuming there'd be some button input requirement there). Further it would just be annoying if they don't fundamentally change from what they are now and we had to slow down from GL4 to go into fire stance, or lose 10% damage and speed to go into earth stance.

    Making a single stance the AOE stance also just strikes me as trying to keep the fist stances around just to keep them. Monk has an AOE loop independent of the stances already, there's no reason to tie Monk AOE unless you're only goal is to keep the Fist Stances for the sake of keeping them.

    The Fist Stances should go, there's no point in keeping them around because they might have potential if that potential is never realized. I'll even go so far to say that the fist stances actively detract from the job's development at this point by continuing to get traits that do nothing, when traits could easily be added to other aspects of the job that also have potential.
    (2)
    Last edited by SpeckledBurd; 04-28-2020 at 05:23 AM.