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  1. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    1. Remove the aspects from Stormblood that we hated that weren't fixed or were actively made worse in Shadowbringers. The record of this is two years old and the devs still haven't done anything. That is things like removing Crit RNG and reworking Brotherhood so it isn't both comp dependent and have RNG on it.

    2. As an extension of the Crit RNG removal, rework Chakra completely. Right now it's designed as a downtime loss mitigator as it was in Heavensward which has created all manner of problems that have been outlined in other threads such as the "Monk needs a complete rework" thread that's been on the front page of the DPS forums for months now. Also it bare's repeating, but people really don't like the double layered RNG on it, or really RNG on this job at all.

    3. Remove the Fist stances. The devs are so utterly enamored with putting traits on these and keeping them around its baffling, despite them still having not fixed the fundamental problem of there only being one dominant fist stance because only one increases your damage the most. In Shadowbringers they basically repeated Tackle Mastery, but as two traits. Enhanced Fists of Fire is earned and becomes invalidated over the course of about 6 levels by New!Riddle of Wind. Get rid of them, let's not have a third expansion where Fist Stances get traits that do nothing.

    4. Rework all of the terrible utility skills we've gained over the years for Greased Lightning. Tornado Kick need not exist in the current design of the game and is lackluster as capstone skill, Six Sided Star is just as lackluster as a capstone skill, Riddle of Earth was bad as it was designed and the Positional Nullification is a bit overblown even if it's semi-necessary, Anatman basically exists so they could nerf Perfect Balance to keep us from using Tornado Kick. Tornado Kick in particular needs a fundamental change in how it functions because its a noose around the jobs design while Anatman has been rendered basically useless by making Formshift as capable of upkeeping GL as other jobs upkeep buttons.

    5. Return some of the skills they've removed. Touch of Death, transfer Fracture to Monk, and returning Howling Fist would all be greatly appreciated with how little we have on the job at the moment.

    6. Reconsider how Dragon Kick was changed. Yes it was altered as part of the removal of physical debuffs, but Leaden Fist puts a disproportionate amount of potency on Bootshine's potency and further skews perfect balance towards being a damage cooldown when the devs clearly want it to be how we gain our Greased Lightning/Twin Snakes. If it were a small persistent self buff to Critical Hit rate for example with a 14 second duration like it basically was before since as Monk was the only job to truly use Blunt damage (yes haha booksmacks/canes macks but really) then Monk wouldn't have nearly as much potential positional damage loss and there wouldn't be quite as much emphasis on spamming Leaden Bootshines.

    7. Not a problem with Monk as designed but more the developer attitude of the developers towards it. Listen to our feedback and implement it in a timely manner instead of making us wait full expansions when you know we hate something. It shouldn't have taken the devs a full expansion to do something about the slow on Riddle of Fire when they knew it was a problem from the get go and why. I've been playing since Heavensward and every time it seems like Monk has a problem with anything, it always seems like it's the lowest possible priority for the devs to fix it.
    (7)
    Last edited by SpeckledBurd; 04-28-2020 at 04:50 AM.