As a common DPS, surely the current dungeon structure is as good as it will ever be after 6 years and several power creeps due to multiple job redesigning and new jobs. Dungeons are boring and uninspired for me here’s why with some constructive criticism. Beauty of MMOs it can always improve

Remember Role Skills

Esuna, Leg Graze (Heavy)Foot Graze (Binds) Head Graze (Cast Stun) Leg sweep (Stun) and some other ones that are useful with skills like True North and Swift cast.

Sure Some are debatable useless or incredibly situational. What about stuns and Esuna? I don’t recall ever using them so far this expansion and all bosses are immune to Stuns or don’t use attacks that are able to be Head grazed. The point I’m making is we used to deal with ailments like poison, doom, that needed to be Esunaed, and Stunning bosses when they’re doing a critical attack meant life and death. The skills have no weight anymore because the Bosses and mobs don’t delivery said Weight. Speaking of Mobs

Trash Mobs

Since “Raids” no longer have mobs anymore...for better or for worse. Dungeons might as well go the same route. The mobs are beyond inconsequential and don’t pose any threat besides scare the healer and don’t use a buff or two or don’t use your aoe as a tank. As a DPS it’s a mind numbing cycle of using your aoe. Everyone seems to think trash mobs sole purpose is to bum rush the tank and that’s that until the boss fights. How is it that the interludes between have so little thought?

Their are many routes to go about this that have been done in past dungeons. Have the environment be treacherous ie Aurum Vale so you need to park your mobs very carefully, have the dungeon be a room rather than a line in order to navigate to pursue the best avenue without killing off you party and overwhelming your Healer ie Longstep, have mobs do massive select damage so DPS can prioritize mobs ie Sunken Temple Final Sting. Have mechanics go off like stackable or cleaves during the mob rush ie Ghmilyt Dark. Have a mob be immune to damage via teathers ie Ampdapor, have enrages! Possibilities are a plenty and aren’t new

Dungeons this Expansion

Dungeons can be described as boring with good boss fights since idk with one blatant exception due to story reasons and being a moderately difficult dungeon perhaps the hardest one we’ve gotten since The Burn imo. Considering we are getting so few this expansion would logically mean the few we are getting are great right? They all retain the same formula and aren’t interesting to play through. Makes matters worse due to roulettes and how few we are getting this expansion marking then a sleeping pill unless you rotate to Healer.