Quote Originally Posted by Pibz View Post
Your healer is new and doesn't know what he's doing? Well you lose
That is not a design flaw, it is the flaw of the player queueing into a Ranked PvP mode, when he has no single clue how to use his heals. You read savage guides, you read trial guides, you look up your rotation, you buy bufffood for raid, you get the best in slot gear, all that for PvE - but in PvP everybody doesn't care what his skills do and gets away with it?!

If I see a healer going into ranked PvP, then spamming his damage spells instead of healing his team, no, it is not the system I blame - I am gonna blame the healer for not healing anything than himself (maybe, half of the new healer don't even manage that).

Why is a 3 way frontlines mode bad? Guild Wars 2 does it for Open WorldvsWorldvsWorld PvP too and it was pretty fun. Do you only not like it because the achievements tied to it are only rewarded to the first place? That doesn't make the PvP mode bad dude.
2 way PvP would mean, one side gives up because they are 300 points behind and the other group farmed battle highs, but with 2 groups you can overcome them. PvP already rewards you for doing nothing, don't make it even easier. Already the idea to be able to queue at whatever jobs for frontline is bad, we need players of every role just like in feast.

Just think about the impact of your desired changes first, people demanded so often changes that turned out to be even shittier, only to complain even more then as if they knew it all along. Prominent example would be rank decay for top100, there is no good way to implement decay in ff14 at this point, we are not league of legends or whatever.