The pvp system is a mess, I've said it since 2013 and while it has improved, except them going back to 3-way frontlines for some god forsaken reason, there's still a lot of work to do, which they've been mostly shown to be incapable of delivering at this point

But..


Quote Originally Posted by iAxX23 View Post
Making healers so incredibly strong is mind boggling to me, look at any succesful MMO right now that has a functioning PVP system, the healers are generally the weakest, they take more damage, they are more suscetible to CC but they have A LOT of utility and heals. In this game a single DPS will not kill a healer without an LB. They're built like tanks.

There is no fixing this system. I can understand balancing PVE and PVP spells together is a huge challenge, I can accept removing some spells that are available in PVE from PVP or changing them for PVP but absolutely gimping a job and boiling it down to 10 spells is a joke.
I've yet to find a game where healers being present or not doesn't completely change the balance between fighting groups. It's just what the nature of healing does. In WoW if you have a healer and the opposing team doesn't, outside of big gear deficits between the teams, the team with the healers will win almost assuredly.

The problem isn't that the healers are "too strong" (they've been severely gimped in recent years and it didn't fix anything, made it worse in fact), the problem is that a completely and ridiculously disproportional amount of responsibility is placed on them. Your healer is new and doesn't know what he's doing? Well you lose where as you can get away with having any other role being worse than the rest of the team. THIS is the big design flaw, one that i doubt they will ever address

However the idea that the system isn't fixable is just completely ridiculous