Savage - demanding a static for content is too much. Should be puggable or DF'able, or make versions of 4 man dungeons savage for some diversity for the casuals.
Eureka - i dont even understand it or why people do it or why they keep putting variations of it in the game
Everything i did in 1.0 - hard dungeons, speed runs that rewarded an extra chest, changing jobs in the middle of a dungeon, repairing your friends gear in a dungeon, entering the dungeon through the open world.