Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25
  1. #21
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Several reasons:

    Never open with Embolden into damage oGCDs. Prepull Acceleration into a long cast should always be the way to go unless you're having to Jolt instead. Embolden is better a bit later aligned for party burst. It also does nothing for the damage oGCDs as they are all physical so the highest stacks are wasted.
    Swift should never be used for the opening 1st GCD, although with C6 -> Fleche we're already behind.
    The string of OGCDs is extremely GCD inefficient and is a big dps loss just from the GCDs it's not rolling.
    CAC and Displacement are not used prior to Manafication resulting in further potency losses due to Manafication's resets overwriting available cooldowns.

    You can adapt the current opener down, or use the original Stormblood era openers since the core of RDM did not change. All you're missing are certain pieces but the core remains the same.
    (2)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  2. #22
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Okay... I didn't know they were physical and not spells....
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  3. #23
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,150
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Leidolf View Post
    As a Red Mage under Level 70, is there a reason not to go with something like: Embolden > Contre Sixte > Fleche > Swiftcast > Acceleration > VerAero > VerStone > VerThunder > VerFire > VerAero > VerStone > Manafication > Corps-a-Corps > Melee trio > Displacement for an opening?
    (Additional side note: You absolutely must cast at least 8 spells before you can Manafication>Combo, so it's only possible to do the quoted bit if you're in a dungeon and have leftover mana from a trash pull.)


    Each oGCD takes about 0.7s~0.75s (except Displacement, which takes noticeably longer). Each instant Spell also takes 0.7s. This means that in the span of one 2.35s~2.45s GCD, you have time to cast an instant spell and use two oGCDs (as long as neither is Displacement) without delaying your next GCD. This is why you don't want to use any more than two oGCDs at a time. If you use those five oGCDs at the beginning, you're effectively losing spells that you could have cast for lots of damage, because in the same amount of time that it takes to do

    (oGCD1+oGCD2+oGCD3)
    (oGCD4+oGCD5)
    Spell
    Spell+Spell

    you could have done

    (oGCD1)
    Spell+Spell (oGCD2+oGCD3)
    Spell+Spell (oGCD4+oGCD5)



    I would recommend practicing this opener, which is a potion-less modification of one of the Balance RDM openers:

    10s before pull: (Acceleration)
    5s before pull: start casting Veraero
    (Veraero finishes)+Verthunder (Fleche+ContreSixte) *** run up to the mob during the instant Verthunder so you can Displace after the next Dualcast
    Verstone+Veraero (Displacement)
    Verfire+Verthunder (Corps-a-corps+Embolden) *** Embolden boosts party members better here. Use later if being selfish
    Verstone+Verthunder (Manafication+Corps-a-corps)
    begin Enchanted combo

    If rushed pull with no precast time:

    (Acceleration)
    Jolt+Veraero (Fleche+ContreSixte) *** run up to the mob during the instant spell so you can Displace after the next Dualcast
    Verstone+Verthunder (Displacement)
    Verfire+Veraero (Corps-a-Corps+Embolden)
    Verstone+Verthunder
    >>>Proc) Verfire+Veraero
    >>>NoProc) (Swiftcast)Verthunder
    (Manafication+Corps-a-Corps)
    begin Enchanted combo
    (1)
    Last edited by Rongway; 05-01-2020 at 11:02 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #24
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Thanks. I'll work on getting used to it.

    Edit: Nailed it. Thanks!
    (0)
    Last edited by Leidolf; 05-04-2020 at 07:57 AM.
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  5. #25
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Silverquick View Post
    I don't even think that's true.
    Using:
    VS=Verstone, VSr=has Verstone Ready
    VF=Verfire, VFr=has Verfire Read
    VT=Verthunder, VA=Veraero

    The fastest you can possibly get a melee combo is:

    VT (procs)/VA (procs) (11/11, VSr+VFr)->VS/VA(procs) (11/31, VSr+VFr)->VF/VT (31/31, VSr)->Verstone/Verthunder (40/41)

    This require three procs, and it requires the first three spells to proc.

    Acceleration forces the first three to proc.

    There is nothing else to question after that. Any scenario that makes you Jolt in this will prevent you from having 40/41. Replacing a VS puts you at 34/44, and replacing a VF puts you at 43/32 at your 8th cast, and holding acceleration to see if neither your first VT or VA proc means your third spell is jolt, so you cannot get 40/40 by 8th gcd in this case, even if you decide to Accelerate regardless of procs.
    (3)
    Last edited by Gruntler; 05-05-2020 at 11:53 AM.

Page 3 of 3 FirstFirst 1 2 3