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  1. #1
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90

    White Mage Elements.

    Helo. When they launched the Relic Resistace Weapon for WHM it kind of reminded me the conjuring days before you started doing Job Quest White Mage.
    The class/job overall was/used to be heavy element orientated on paper but if you "study" (like me) on the casting animation each spells had a "color" to determinate which element you are casting... just like Black Mage. Hence i think i am allowed to assume those spells are assigned to an "element".
    It can't or mayby not be a coincidence that they deisgned the class/job with elements on mind even tho some spells doesnt even look like their element... the casting animation just makes me assume it.

    I may be totally mistaken too beacuse the spells i assumes are water.. share the same animation for other classes but still even the smallest detail makes me wierd cuse i tend to go bit overboard on smallest detail.

    Shadowbringers they kinda drifted the elemental aspect with no sign of explaination but only to assume that we aquired Glare and Dia beacuse of "enviorment" and gaining experience on the First.
    Which is a shame honestly beacuse i i'd like to know the "growth" for each class (and heavy explaination on jobs with element related just like summoner).

    I personally dont dislike Glare or Dia i think they are cool but i sometimes miss the Stones Spells beacuse it felt statisfying for my preference when im a engaging in battle.
    Overall i hoped for more extended existing elements and actually hoped to see how Stone V would look like ^^.

    I made a list of what colour of spells is shown when you cast them.

    Wind:
    Cure I/II/III
    Medica I/II
    Aero I/II (III)
    Regen
    Wind acted as our healing spells and dot related.

    Water:
    Esuna (Role now)
    Fluid Aura
    Benediction
    Asylum
    Assize
    Thin Air
    Tetragrammaton
    Divine Bension
    Plenary Indulgence
    Temperance
    Water acted as our "supportive" spells.

    Earth:
    Stone I, II, III, IV
    Earth acted as our offensive Spell.

    Light(?):
    Holy
    Glare
    Dia
    Light now acts as our offensive Spells.

    Non Element:
    Afflatus Solace
    Afflatus Rapture
    Afflatus Misery(Mayhaps Water?)
    Acts as gaining a lily.

    What are your guys thoughts on that? Is there a better explaination mayhap? Am i missing something?
    Does the lore book say anything? Why not address it to Yoshida?

    I can show pictures and you can look in game for yourself if you want!



    (8)
    Last edited by Johaandr; 04-12-2020 at 06:58 AM.