In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.![]()
In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.![]()
Bethany "Rukkirii" Stout - Community Team
Not a fan of "Hard Mode"
Its a lazy way to maximize content...
Like having Difficulty on an offline game to help increase replay value....
"You've beaten the game on Hard, you have unlocked NIGHTMARE mode..."
No thank you
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