I completely agree.Am I the only one that hopes that we move away from speed runs in 2.0? I'm sure it's very exciting for an organized linkshell group, giving you a "high score" essentially to continue trying to best. However, it's extremely unfriendly to an average player in a pick up group. It trivializes much of an instance's content, and forces players to try and run an instance as fast as possible, giving players who haven't done the instance before almost no time to learn what they are doing.
I've been able to complete all of the instanced content I've wanted to so far, just with PUGs, but I fear attempting to gain any sort of mass appeal with this method of instance. Final Fantasy has never been about running through dungeons as fast as you can. What happened to exploring, solving puzzles, etc? It's alright to have highly optional speed runs, or have varying types of raid content (a la salvage vs dynamis vs nyzul) and some of that content being speed focused, but having all of the decent rewards in the game gated behind speed runs is very off putting.
Om Mani Pad Me Hum
Of art and music~ http://wcjoseph.blogspot.com/
http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844
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