Quote Originally Posted by Cer View Post
To make things more enjoyable they should probably remove speed runs. Idk anyone that is super excited to have to blow through the hard work (of the developers) and content of the dungeon (Cool cutscenes and mechanics) in about 25 minutes just to make sure you have a chance at the rewards.

They also need to increase the timer on re-entering the dungeons. If they don't want people to beat something within the first day its out, don't let them go in 50 times within a day. With that drop rates should be increased. Idk about anyone else, but on my 35th Ifrit run within two days, it started to lose its "magic." Now one could say, "But you don't HAVE to run the dungeons every half hour." That's true, but not. In order to do a lot of these thing you have to have done it many times and know your role. Especially if you want that speed chest with the only worthwhile drops. SE is pretty much forcing us to do content a million times to get something, and because of this either people get burned out and don't want to ever do the content again, or its just plain boring by then. Plus any LS that does "endgame" runs these things quite a bit, sometimes that being all they do.

EDIT: Well, not sure what Rukkirii means by that but i hope its not a variation of what they are currently doing. Maybe some sort of performance evaluation?
On second thought, i suppose its good that they have the content being so accessible since its all going to be destroyed in 2.0.
That's because there is very little content. I really hope that 2.0 has enough content that they don't need mechanics that force you to run the same thing over and over and over and over....

Sad thing is... Easy/Hard mode is just another way to get you to run the same content over and over and over and over and over
They are taking the repetitive system we have now and making it so now you have to do that same repetitive thing even more

At the end of the day... I'd much rather do 1 long piece of content, like running through the Amalj'aa city Paglth'an for 40 hours to get to the end, with checkpoints and safe places to stop and break along the way, and spend a week or 2 trying to make it through this city as opposed to doing a 25 minute speed run 96 times
96 speed runs is 40 hours of the same 25 minutes of content (Not including the 15 minute wait)... That type of thing will not help make 2.0 successful... and easy/hard mode wont help that at all... in fact it makes it worse... now instead of doing 96 speed runs.... you'll do a few easy mode speed runs to get the dungeon down and still 96 hard mode speed runs... so it just adds even more work