Well said Dakin.Your so called new 'hard modes but not hard modes' need to have a guaranteed drop. Balance the content and said drops around how many players you want actually completing them, rather than asinine RNG. Reward player and group skill. .8% drop rate on Darklight is not very fun.![]()
I shudder to think if SE releases a Super Hard Mode with better gear, but... *half* the current chance, or the same crappy drop rates as the current Darklight.![]()
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